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(1 edit)

Even though it's unfinished, I like the idea of a grand strategy that incorporates dating. For the dialogue system (in case you didn't do this), there's a lot of readily-made assets for different engines out there to make it easier to implement on-time. I used Pixel Crushers for Unity but there's definitely ones for Godot as well. Good luck with your next jam!

Thanks, I hope I'll revisit the idea again. Aye I used Dialogic for Godot, it's really good. Actually one of the most valuable things I've learned about in this jam. Definitely going to use it again.