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AngryGoblin

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A member registered 36 days ago · View creator page →

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Hello! Thank you for sharing this problem. I just tried it a few seconds ago and you are right, the only file being shown in the itch app was the .txt file. 

After tagging each build with the specific platform it worked for me!

Thank you again for letting me know! I hope you can give it a try :)

I added a Linux build. Let me know if it works for you :) 

Thank you for the comment. The kind of game I want to build out of mirage, is a game where your skill matters, if you like to min max and optimize your idle time. 

Thank you for your comment! I will try to build it for Linux. As for web, unfortunately Godot 4 with C# cannot be built as for now. It's not supported. 


For the simulation, for the user I store all user inputs (movement, aim, triggered abilities) with their respective frame, and then replay them deterministically. As for the enemies, I store the rng seed that was used for deciding which enemy spawned and where. Then the deterministic behavior takes care of the rest.  For the drops, I use a different rng seed so they are not always the same! 

Although it's cool to see, I think I will remove this feature. I believe it's better for players to just set the idle for each character in the background, without having to see the simulation and having to have the game opened. 


Again, thank you for your comment, I really appreciate it!