I added a Linux build. Let me know if it works for you :)
AngryGoblin
Creator of
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Thank you for your comment! I will try to build it for Linux. As for web, unfortunately Godot 4 with C# cannot be built as for now. It's not supported.
For the simulation, for the user I store all user inputs (movement, aim, triggered abilities) with their respective frame, and then replay them deterministically. As for the enemies, I store the rng seed that was used for deciding which enemy spawned and where. Then the deterministic behavior takes care of the rest. For the drops, I use a different rng seed so they are not always the same!
Although it's cool to see, I think I will remove this feature. I believe it's better for players to just set the idle for each character in the background, without having to see the simulation and having to have the game opened.
Again, thank you for your comment, I really appreciate it!
