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Hello! I was planning to release this bug fix for the shop upgrades in the weekly update but since the update is quite big I had to postpone it for this Friday. 

I will look into the cloud sync because it should work! Thank for reporting that

The tier bonus calculation is a flat multiplier, 50% extra per tier level. 

The upgrade you mention does the following: when you craft and item. It has a chance of triggering an extra instant craft. You still use the materials but it's done instantly.

I want to have a solid base before adding content, so I'm spending a lot of time making the current systems more enjoyable. For this Friday I will have an update for the forge so that it's a 2D environment with interactable elements to make crafts go much faster while playing actively. 

Also if you don't mind me asking, how did you find the aiming controls for the abilities on mobile? Where they easy to use? Also, what would you say is the best element the game has? 

Thank you so much for leaving this comment by the way. It really helps. 

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Controls are great nothing to say about it. The dash adaptive range work fine but not for the axe, it's always a full range throw. Also changing range is too sensitive for me, + maybe if possible slowing time when aiming would be great.

For the cloud bug if you have a discord I could share what I see.

For the tier upgrade I find it misleading, i thought it was 1,01^(stages cleared), but even 1+0,01*(stages cleared) is wrong. For example if I can reach t9 on lvl1 that means I beat 9tiers, 0 to 8, if I don't count the boss too, I still have less bonus that what I should. Also beating tierX(10) which is the final doesn't seem to add to the bonus and there is no way to know if you have beaten t10 or not.

When upgrading crafting speed, the time required to craft is not updated for previous orders.

The warrior double sword doesn't add a sword, while ranger extra arrow add 2.

Shop:

Rounding: the round to next integer in shop is bad, I first thought they were buying item for higher that the item price.

When selling expensive items, warrior visit the shop but don't buy anything while normal png bug at the door and disappear almost instantly apart from thief.

Finally, when you sell an item, for example goblin tusk which is 12,5k, when you catch the stealer you earn that amount which is crazy. You should earn the thief purse, like a flat 10-20.

I could share lots of suggestion but I prefered sharing all bugs I found.

Btw, is there a way to donate?

I see! You meant the upgrade that scales with the tiers beaten. Those are supposed to work like 1+0,01*(tiers beaten). So if you beat 5 tiers of the first stage and 2 tiers of the second stage and nothing else, you get a 1.07 multiplicative bonus. But I will write some tests in the code to make sure it's working as intended. Also tier 0 counts as a tier beaten. Each tier of each stage only counts once/

As for the crafting speed yes, it's a limitation of how I built the timed task system. I'm currently reworking it for the forge update so I will take it into account and see if I find a workaround. 

The warrior extra sword should add a second swing right after the first one. 

As for the shop. Those are very useful observations. Will look into it today. 

This feedback is immensely useful. Most people that okay the game, even those who log in every day for like 1 week, don't leave any feedback. I really appreciate it!

As of now there is no way to donate. But I hope you choose to buy the game when it releases! 

I have a discord but it's barebones and I haven't invited anyone yet. Feel free to join as the first member :) 
https://discord.gg/sVHA5wSxN