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Juklok

48
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1
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5
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A member registered Nov 04, 2022 · View creator page →

Creator of

Recent community posts

Pretty fun although something about the game feels "lighter" than it should, if you know I mean. Maybe if I was using a controller I wouldn't feel that way. But very cool idea

I don't mind but everyone else I'm talking to is using Discord. It'll be much harder to collaborate using two different platforms

OK, whats your discord

I feel like I'm going to want something fast-paced and upbeat. Do you mind if that's the direction I go in?

May I ask what skills you do have?

Hello, I'm Juklok. I've participated in a few game jams before as you can see on my profile, but always by myself. I would like to try working in a team, if no one else, then a composer at least. I really don't know what Im doing musically. Any other skills are also cool. I tend to favor Unity 2D but like to think I'm flexible.

Very good level design. I think the platforming physics could be a bit better though

Thanks for letting me know. You're a better playtester than anyone I had at my disposal.

Very cool. Reminds me of the perspective switching mechanic from Super Paper Mario but for puzzle solving instead of exploration.

Very cool. Reminds me of the perspective switching mechanic from Super Paper Mario but for puzzle solving instead of exploration.

I enjoy the idea, but got stuck on the 2nd customer like everyone else did.

Very fun game that was easy to get the hang of.

Very cool. You don't see many strategy games in these types of things

I was a bit confused on what to do and how the towers work, but this is still an impressive project.

This is probably one of the most underrated games in the jam. Stellar work.

Very simplistic but extremely enjoyable.

I did enjoy it but am unsure on how to get past the third level.

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Very simple, but very enjoyable. Although it'd be nice if you earned points more often but that's just an aesthetic thing.

Cool Math games vibes. I like it.

I loved how goofy the game is and upgrading everything is very cool. Love the progression.

Amazing soundtrack

That's a good  balancing idea. Originally the bomb countdown was actually 3 seconds and getting hit would reset it, but that proved to make the bomb pretty cumbersome to use. (Getting hit still resets it but I doubt anyone's noticed.)

Its pretty interesting but much like the other guy, the screens didnt really load at all.

This is a cool idea but as others have said a rewind feature, and making the transition time slower would have really hit the spot. Still this couldn't have been easy to make so great job.

This is a very cool concept but I kinda wish you could see what block is next in tetris, and potentially even store blocks. Maybe the breakout paddle could also be bigger, or maybe im just not that good at breakout.

I love the control scheme of this one. Its very cool.

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Nice to see Madeline is still just as agile in her old age. I did encounter a glitch. There like a tower with a ceiling and some how granny just disappeared and clicking the mouse just kills her again. Still though. Great work. Phenomenal.

Edit Ok. So it wasn't a softlock. I just put myself like 2 rooms backwards for some reason. I got the the effective end of the game. Yea great work.

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The first time I was asked to make an A-B desicion, the game froze and I wasn't sure what to do.

The game could stand to be less difficult but it's a very good idea.

I like the nifty survival mechanics.

Very cool idea and very refined presentation.  I just kinda wish there was different music for the boss. I love some good battle music.

Very cute. I wish it showed how many stars I collected at the end though.

I liked knocking over the woman

Thank you for playing it. I made all of the songs and sfx in here on BeepBox. 

Here's the link to the ending song if your curious.

https://www.beepbox.co/#9n31s0k0l00e03t2ma7g0fj07r1i0o432T1v1u18f0q00d23A0F0B0Q0...

Damn this is a very cool game idea. I just wish the platforming was a bit tighter.

The key unlocking game is very satisfying.

Very cool game. But there was one point  where my gun wasn't harming an enemy with spike spikes on it and I culd progress. Still a very cool idea executed very well.

We have very similar game concepts. I like your take on it.

It froze for me after the Unity Logo.