Amazing game for only 72 hours
jugglingallyourcats
Creator of
Recent community posts
This game was really fun! I wouldn’t have been surprised if I saw this listed in honorable mentions :) I really enjoyed getting so powerful that the enemies were blasted off the screen as soon as they arrived. There were so many projectiles flying around it sounded like popcorn popping!
Now onto what can be improved:
Gameplay: Carrots are overpowered. You literally don’t need any other type of plant. Ideally each plant would have their own special use case or be part of a strategy the player could use. It would be pretty cool if you could combine plants to create special plants, that would make for interesting gameplay.
Content length: Only one level, but I had fun replaying the level multiple times. Still, if your goal is to get in the top 3 of the game jam, I think you would need multiple levels.
Sound design: Satisfying, but doesn’t sound polished. I would try to find different sound effects. One tip I heard (and you might have already done this because the effect is subtle) is to vary the pitch. See https://www.reddit.com/r/Unity3D/comments/18ycc02. Note because sound is already satisfying I would put this low on the priority list of what to improve.
Theme: Theme is excellent. Saving the environment is a classic, and that theme is told well through the environment design and gameplay. No improvements here :)
Environment design: Good. No suggestions.
Character design: In this case the characters would be the enemies and the plants. Excellent job here, the animations brought them to life. Plenty of variety when it came to the enemies. Could be more variety when it came to the plants.
In summary, I think the main things that could be improved are the gameplay and the content length. Let me know if you update the game, I’d be interested in playing some more :D
Agreed that feedback would be useful. I’d be happy to leave you feedback if you want :)
I’m looking for more feedback on my game myself ~ https://jugglecats.itch.io/powerfantasy
I strongly disagree w/ nhih’s comment about the beginning levels, I thought you did a good job there of introducing the gameplay and setting the tone :)
I found the arena gameplay fun but too hard for me unfortunately. I kept on missing those little flying bats.
This definitely deserves a place in the Kenney jam winners / honorable mentions, good job!
nice game, I left feedback. Here’s my game if you want to do the same 😉 ~ https://jugglecats.itch.io/powerfantasy
I made a 3d platformer: https://itch.io/jam/kenney-jam-2025/rate/3733519
Feel free to give me negative feedback, or positive, or both!

Initially I thought I had to press the next key the arrow was pointing to in order to get it to spin. (for example, d for the arrow at the top pointing to the right). I was confused when that didn’t work and I only realized how it worked on my fourth game. Maybe it could be made more intuitive by allowing the matching key or the next key for rotation?
I liked how you had a full-blown menu screen with settings in just 48 hours, that’s impressive. Good lighting effects with the fans too.
A lot of players are probably new to game making like me and have a hard enough time just doing the basics in 2 days, let alone the bonus challenges. In my game “power fantasy” I did the bonus challenge 2d in 3d but TBH that was just luck, I couldn’t find a 3D asset for the dog so I had to use a 2d one. Later on I looked at the rules and realized that satisfied the bonus challenge XD
I made a 3d platformer: https://jugglecats.itch.io/powerfantasy
I’m outside at the moment but I’ll give some feedback on others when I’m back inside :)
Thanks a bunch for playing! Please let me know if you have any feedback for the game :)
If you want to talk to me on Discord you can join my community at https://discord.gg PcbVjrmekq (add a slash / after the gg to get the url)
I didn't know Webgl didn't support mutli-threading, interesting, thanks for the tip. Why not use WebGPU instead? Looks like it's supported on both Chrome and Edge: https://caniuse.com/webgpu






