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jugglingallyourcats

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A member registered Jun 11, 2020 · View creator page →

Creator of

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Amazing game for only 72 hours

Here’s my game: link. Would love to know what changes you think it would have needed to get into honorable mentions!

This game was really fun! I wouldn’t have been surprised if I saw this listed in honorable mentions :) I really enjoyed getting so powerful that the enemies were blasted off the screen as soon as they arrived. There were so many projectiles flying around it sounded like popcorn popping!

Now onto what can be improved:

Gameplay: Carrots are overpowered. You literally don’t need any other type of plant. Ideally each plant would have their own special use case or be part of a strategy the player could use. It would be pretty cool if you could combine plants to create special plants, that would make for interesting gameplay.

Content length: Only one level, but I had fun replaying the level multiple times. Still, if your goal is to get in the top 3 of the game jam, I think you would need multiple levels.

Sound design: Satisfying, but doesn’t sound polished. I would try to find different sound effects. One tip I heard (and you might have already done this because the effect is subtle) is to vary the pitch. See https://www.reddit.com/r/Unity3D/comments/18ycc02. Note because sound is already satisfying I would put this low on the priority list of what to improve.

Theme: Theme is excellent. Saving the environment is a classic, and that theme is told well through the environment design and gameplay. No improvements here :)

Environment design: Good. No suggestions.

Character design: In this case the characters would be the enemies and the plants. Excellent job here, the animations brought them to life. Plenty of variety when it came to the enemies. Could be more variety when it came to the plants.


In summary, I think the main things that could be improved are the gameplay and the content length. Let me know if you update the game, I’d be interested in playing some more :D

Agreed that feedback would be useful. I’d be happy to leave you feedback if you want :)

I’m looking for more feedback on my game myself ~ https://jugglecats.itch.io/powerfantasy

I strongly disagree w/ nhih’s comment about the beginning levels, I thought you did a good job there of introducing the gameplay and setting the tone :)

I found the arena gameplay fun but too hard for me unfortunately. I kept on missing those little flying bats.

This definitely deserves a place in the Kenney jam winners / honorable mentions, good job!

Good job!

I also had lag on my 2019-era laptop but no lag on my desktop. It gets hard pretty fast so I think you can safely reduce the number of NPC’s without compromising on gameplay.

I’m also curious where you got the running animation from

I liked it. Is there something beyond the level with the beachballs and the two red doors?

nice game, I left feedback. Here’s my game if you want to do the same 😉 ~ https://jugglecats.itch.io/powerfantasy

New high score! (assuming goal is to be energy efficient as possible)

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I won! image.png

Fun game, feels polished. I like the music. I won on my second playthrough. I would suggest putting a timer in so people can see how long they have left. This would also make it more clear that there is a ending to the game (for a while I was wondering if it just continued forever).

I like the music, coupled with the empty streets it fits well and is kinda creepy :D

It would be nice if the character walked faster, or maybe had a sprint option?

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I played your game :)

Bugs:

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The zombies can get stuck in certain cases

~~

Other feedback:

  • I like the sci-fi theme! It reminds me of the game Alien Swarm.
  • It’s nice that it works in the browser
  • Personally I would like more difficulty & a faster pace, maybe faster charging of the generators?

I made a 3d platformer: https://itch.io/jam/kenney-jam-2025/rate/3733519

Feel free to give me negative feedback, or positive, or both!

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Initially I thought I had to press the next key the arrow was pointing to in order to get it to spin. (for example, d for the arrow at the top pointing to the right). I was confused when that didn’t work and I only realized how it worked on my fourth game. Maybe it could be made more intuitive by allowing the matching key or the next key for rotation?

I liked how you had a full-blown menu screen with settings in just 48 hours, that’s impressive. Good lighting effects with the fans too.

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I somehow got him on my head lmao.

I like how the enemies bounce around, it’s fun. I beat the game pretty quickly. If you expand on the game with more content/gameplay mechanics and add sound effects let me know!

I like the title screen, the hand-drawn title is neat. Wish I knew how to use a breadboard, wasn’t able to figure out the first level.

The design is fantastic and I really like the music too but I couldn’t figure out how to do the pump in the very start 😅. I would hold down the down key at the indicator, release it when I was at the flat part, and then do the jump, but I still fell into the lava

A lot of players are probably new to game making like me and have a hard enough time just doing the basics in 2 days, let alone the bonus challenges. In my game “power fantasy” I did the bonus challenge 2d in 3d but TBH that was just luck, I couldn’t find a 3D asset for the dog so I had to use a 2d one. Later on I looked at the rules and realized that satisfied the bonus challenge XD

I made a 3d platformer: https://jugglecats.itch.io/powerfantasy

I’m outside at the moment but I’ll give some feedback on others when I’m back inside :)

A player reported that they fall through this rock: Unity_gRu4w2u64V.png

I’ve fixed it on my computer, but I can’t upload a new version of the game until the game jam judging has finished.

Report bugs here. The more detail, the better!

Thanks a bunch for playing! Please let me know if you have any feedback for the game :)

If you want to talk to me on Discord you can join my community at https://discord.gg PcbVjrmekq (add a slash / after the gg to get the url)

Looked through that already, thanks :) I was wondering if there were some written explanations somewhere.

Hi Kenney, I’m wondering if there’s examples of your thought process on the judgement of games in the previous jams. It would be helpful to see how you evaluate them, both in terms of what succeeds and what doesn’t.

if you started before the game jam starts, you wouldn’t know what theme and could potentially make the wrong game

I didn't know Webgl didn't support mutli-threading, interesting, thanks for the tip. Why not use WebGPU instead? Looks like it's supported on both Chrome and Edge: https://caniuse.com/webgpu

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I installed the latest version of the itch app on Windows 10 but butler is no longer located in the apps folder, it's now in broth\butler\versions\15.21.0\