Me diverti mucho, me gustaria un boton para poder abrir el mapa sin tener que buscar el icono con el mouse, la forma de visualizar el mapa es increible, simplemente alejando la camara y dejando libre el movimiento. Muy lindo trabajo
juanmacervin
Creator of
Recent community posts
A very entertaining survivor game. I've been playing it for quite some time. I like the art and the auto-fire mechanics are very convenient. The number of upgrades and weapons is excellent, as are the cards that appear in the interface for them.
I found it a bit unfair that enemies can spawn so close, considering the short distance between the screen and the player.
I was surprised by the revival mechanics and having to kill in death mode. <3
A very entertaining survivor game. I've been playing it for quite some time. I like the art and the auto-fire mechanics are very convenient. The number of upgrades and weapons is excellent, as are the cards that appear in the interface for them.
I found it a bit unfair that enemies can spawn so close, considering the short distance between the screen and the player.
I was surprised by the revival mechanics and having to kill in death mode. <3
Hey, a great game! It reminds me of Overcooked with all the different stations and the delivery list.
I really liked being the helper and the whole Igor-with-Frankenstein theme. xD
I couldn't complete the entire game because the blood-making machine bugged. I put the sponge in it and couldn't grab the bucket anymore.
I think the only thing it's missing is the ability to restart a level, because doing everything over again from the first level would tire me out.
Hey, a great game! It reminds me of Overcooked with all the different stations and the delivery list.
I really liked being the helper and the whole Igor-with-Frankenstein theme. xD
I couldn't complete the entire game because the blood-making machine bugged. I put the sponge in it and couldn't grab the bucket anymore.
I think the only thing it's missing is the ability to restart a level, because doing everything over again from the first level would tire me out.
Good boss fight game. The controls felt a little strange to me. I always wanted to dash with the spacebar, but that's just my own skill.
I really liked the cat's skill set; it forces you to react and think when to attack. I wish the platforms were a little lower or that you could jump a little further to reach them without the dash. I understand it's a mechanic, but it would make me more comfortable fighting him that way.
Congratulations on the game. While I couldn't beat it (a skilful issue), I had a great time playing it.
I really liked the game; the pixel art is really well done.
I found the summoning battle mode very entertaining.
What I noticed is that you can play by upgrading just one unit and maximizing its efficiency.
But other than that, it's excellent. I really enjoyed killing the boss and being able to use it as a minion, solo-leveling style.
I really liked the game; the pixel art is really well done.
I found the summoning battle mode very entertaining.
What I noticed is that you can play by upgrading just one unit and maximizing its efficiency.
But other than that, it's excellent. I really enjoyed killing the boss and being able to use it as a minion, solo-leveling style.
I have a lot to say about this game, and none of it is negative.
The essence of the game is incredible, these games are infinitely replayable. The game's art is beautiful, everything is very fluid, and the music makes me go into survival mode and stay active.
The part that interests me most, and is my field of study, is the design. They did it in a brutal way. I love the concept that the ammunition you use is also your life; in this way, it's a unique resource, and the entire game revolves around this.
The enemy design, behavior, and attack types are not only very well polished, but also well designed. The worm is key to generating that moment when you have to move through the other projectiles, but it forces you to stay in a circle (unless you kill it), which doesn't make it easy at all. It's exactly what the game needs to be fun for any length of time.
I can only congratulate you; it's one of the best games of the jam I've played so far.
Even outside of the jam, upgrades can be added in the future that continue the mechanics of ammo being your life, so that it can be your currency, so that the leftover meat from level to level (if you progress) can be used to buy upgrades, and so on.
This gives you that huge reward for not taking damage.
Sorry for so much text, I just loved it. Here's a screenshot of my record; I didn't lose; I just crashed the game due to too many entities in my browser ;D
I have a lot to say about this game, and none of it is negative.
The essence of the game is incredible, these games are infinitely replayable. The game's art is beautiful, everything is very fluid, and the music makes me go into survival mode and stay active.
The part that interests me most, and is my field of study, is the design. They did it in a brutal way. I love the concept that the ammunition you use is also your life; in this way, it's a unique resource, and the entire game revolves around this.
The enemy design, behavior, and attack types are not only very well polished, but also well designed. The worm is key to generating that moment when you have to move through the other projectiles, but it forces you to stay in a circle (unless you kill it), which doesn't make it easy at all. It's exactly what the game needs to be fun for any length of time.
I can only congratulate you; it's one of the best games of the jam I've played so far.
Even outside of the jam, upgrades can be added in the future that continue the mechanics of ammo being your life, so that it can be your currency, so that the leftover meat from level to level (if you progress) can be used to buy upgrades, and so on.
This gives you that huge reward for not taking damage.
Sorry for so much text, I just loved it. Here's a screenshot of my record; I didn't lose; I just crashed the game due to too many entities in my browser ;D
I really liked the pixel art and the game's day-night cycle of survival and upgrades. The speed felt extremely slow at first, but I later understood that it was the game's purpose and rhythm.
I didn't quite understand the impact of buying weapons other than a revolver. I don't know if I can switch between the weapons I own, and I'm not figuring out how.
I bought the last weapon, but I quickly ran out of ammo.
I realized the barricade mechanics too late; I'm going to try it again and find a strategy for it.
Congratulations on the game!
I really liked the pixel art and the game's day-night cycle of survival and upgrades. The speed felt extremely slow at first, but I later understood that it was the game's purpose and rhythm.
I didn't quite understand the impact of buying weapons other than a revolver. I don't know if I can switch between the weapons I own, and I'm not figuring out how.
I bought the last weapon, but I quickly ran out of ammo.
I realized the barricade mechanics too late; I'm going to try it again and find a strategy for it.
Congratulations on the game!
I can't believe I just played this game completely for free.
I'm a fan of turn-based strategy games, and I especially like it when dice are involved like this. The roguelike elements and the wide variety of enemies, dice, and their keywords are all great. It's definitely a game I'd play on Steam until I completed it and added it to my trophy list. <3
The only problem I had was reading the dice, as the screen kept cutting off the bottom dice. To do this, I had to roll them at the top of the screen to try to read them, but even then, I couldn't read some.
Simply fascinating. Now I'm going to keep trying the other games, but when I've finished them all, I'll definitely come back to continue enjoying it and win it. When I do, I'll upload the screenshot.
I can't believe I just played this game completely for free.
I'm a fan of turn-based strategy games, and I especially like it when dice are involved like this. The roguelike elements and the wide variety of enemies, dice, and their keywords are all great. It's definitely a game I'd play on Steam until I completed it and added it to my trophy list. <3
The only problem I had was reading the dice, as the screen kept cutting off the bottom dice. To do this, I had to roll them at the top of the screen to try to read them, but even then, I couldn't read some.
Simply fascinating. Now I'm going to keep trying the other games, but when I've finished them all, I'll definitely come back to continue enjoying it and win it. When I do, I'll upload the screenshot.
The setting is very beautiful, and I particularly liked the fact that the character is a cat. The jump is super well done, it feels good.
The giant at the end is crazy. I loved running at full speed and getting hit out of nowhere. It's excellent timing.
The final jump between the hands was a bit difficult for me, but that's a matter of skill alone. xD
What a great game! It's a superbly well-designed puzzle game, the ability to combine different creature parts, and how they managed to make basic mechanics like pushing so entertaining yet complex.
I don't have any suggestions or bug reports, just a request for more levels because it's really good and I'm looking forward to playing it more!
What a great game! It's a superbly well-designed puzzle game, the ability to combine different creature parts, and how they managed to make basic mechanics like pushing so entertaining yet complex.
I don't have any suggestions or bug reports, just a request for more levels because it's really good and I'm looking forward to playing it more!
Everything is so minimalist and beautiful; the excellent use of a controlled color palette and the overall aesthetic make it great.
I've been playing for quite some time and got to level 15, but my browser decided to close the tab for some reason when I pressed a key.
The character and enemy sprites are amazing.
I saw three types of enemies, and I really liked the progression decision: they increase in size and shrink when they take damage.
I felt like hitting enemies should give me some feedback, so they glow a little or something so I know I'm hitting them.
I also started to gain a lot of attack speed, so I was clicking the screen like crazy. This caused me to get an upgrade without reading it. It's always good to have a 1-second timer in these cases to protect against this happening ;)
The music is beautiful, but I can't say much more than that because it's not my strong suit.
I love the boss and his behavior pattern; it's very well done.
At first, I was scared by how difficult he looked and how little health he had, but then everything made sense. I really liked that sense of surprise.
The one-way attack added extra complexity. While playing, I thought about shooting wherever the cursor is pointing. Of course, this would make it easier, but it's an option.
The roguelike style with the variety of items is very good.
What I found interesting and wonderful at the same time is the way dying makes you stronger. The game doesn't frustrate you at all and lets you play and progress freely.
Congratulations for the game! I loved it and had a great time playing it <3
I love the boss and his behavior pattern; it's very well done.
At first, I was scared by how difficult he looked and how little health he had, but then everything made sense. I really liked that sense of surprise.
The one-way attack added extra complexity. While playing, I thought about shooting wherever the cursor is pointing. Of course, this would make it easier, but it's an option.
The roguelike style with the variety of items is very good.
What I found interesting and wonderful at the same time is the way dying makes you stronger. The game doesn't frustrate you at all and lets you play and progress freely.
Congratulations for the game! I loved it and had a great time playing it <3
I really appreciate your comment.
Lavin, our musician and sound engineer, invested a ton of time and dedication, not only designing each pattern and the background music, but also explaining to me (someone who isn't at all in tune with music) how everything should sound and why nothing can be out of time, not even the creature attacks.
When we proposed the game idea on the first day of the jam, we were surprised that he agreed to this torture.
Well, the game balance isn't very polished, so don't worry if you can't get very far. We were short on time for that.
I recommend playing an 8-second zombie on the first turn and then gradually playing two creatures per turn, always including one that's strong on life.
Thank you so much for trying it out and even winning it.
We're just now noticing the balance issues between creatures and key mechanics that we'll need to patch in the near future.
Honestly, we don't spend much time testing (a small bug to fix in future jams), so thank you so much for the feedback. We'll compile a list of all the things we'll be tweaking once the jam is over.
Thanks so much for the feedback!
We've been working hard on synchronization. We'd made a rhythm game for a previous jam, but it was just music and notes. Now we've gone further and had to synchronize the background music with the concatenated clips of the different creatures, plus the background RPG and everyone's attacks so that each sound hits the beats.
Thank you so much for the feedback. It makes us very happy to know that all the background work was appreciated <3
I really loved it. I was telling my partners this afternoon how well it was done. Like he says, we're trying to gain experience in rhythm games, and we know how difficult it is, but you guys did excellent!
I'll keep your profile in mind for any questions or suggestions, and to see project progress! <3








