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juanmacervin

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A member registered Jul 10, 2020 · View creator page →

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Enseguida me di cuenta de que era "ESE" tipo de juegos AJJAJAJ

Si bien están pensados para que uno los odie, terminamos amándolos y jugando hasta pasarlos para defender nuestro orgullo.
Esta super bien logrado, explotaron la mecánica base del movimiento de la piedra , y junto al diseño de nivel lograron ese juego que es frustrante pero gratificante al conseguirlo.

Hermoso arteeee, la música esta bastante fuerte, suena bien pero la siento un poco saturada.

Naaaa se pasaron con tremendo juego para la JAM
Estuve metiéndole bastante tratando de speedrunearlo lo mas posible xD
Me encanta la mecánica y los niveles con esos pasillos claustrofóbicos mientras estoy en la cámara lenta tratando de no cagarla al tpearme.

Increible desarrollo

Los personajes me encantan, el voice acting esta increíble, algo que se ve poco en juegos de jam y cuando se logra implementar a la gente le encanta

Upaaaa juego de cartas!
Me re gustan de esos

El juego se ve que tiene muchísimos sistemas planteados y laburados que no se llegan a apreciar por la falta de información hacia el jugador.

Voy a seguir el proyecto para que me avise si hay alguna actualización para pegarle una buena probada como dios manda.

el arte es hermosos, ese mantel todo tarotista me encanta.

Upaaa me encanta este tipo de juegos, tienen una re jugabilidad innata  y se nota que esta preparado para aprovecharla re bien.

Los sonidos estan re completos y te dan un feedback de todo.

La narrativa es excelente JAJAJJA como que el forro de Alfurro se llevo mi espada, bueno le voy a romper la cabeza a los guardias por que claramente tienen la culpa. Gato esquizofrénico

El bucle jugable es entretenido pero pide a gritos un enemigo mas, necesito que lo actualicen para jugarlo de nuevo y recuperar mi espada

Un juego hermoso que revive los juegos flash como los de minijuegos, muy bien logrado, la música es re adictiva y visualmente armonioso y super lindo.

Me gusta la mecánica, se entiende perfectamente y es super ampliable a mas niveles con mayor dificultad <3

JAJAJJA nunca me voy a cansar de que me cierre el juego cuando me agarra.
Me costo muchísimo entender que un tipo de árbol tiene todo el collider y otros solo en la base, un montón de veces me quede enganchado, pero después de algunos intentos pude escapar :D

Necesito una actualización donde arranque del principio y vea todo el mapa hasta encontrarme con la bestia y de ahi tener que correr como degenerado, también estaría bueno tener algún elemento o movilidad para poder jugar mas con la bestia.

Primero que nada debo decir lo siguiente con todo respeto
Gumersindo hdmp lo vi en otro juego y me re enoje para la mierda JAJAJAJ

Un RPG por turnos clásico y bien logrado.
Me encanta como interpretaron la temática metiéndole todo el contexto de vampiros, es un tremendo ejemplo de como podemos escaparnos del contexto planteado, llevarnos lo importante y crear algo nuevo e innovador.
El arte me encanta va muy bien con la narrativa general del juego, la música pega re bien, me genero la sensación de misterio en todo momento.
Me costo mucho pasármelo, muchos enemigos tienen un combo que te mata incluso en vida máxima, pero eso ya es un tema de balanceo.
Clavaron animación de principio y fin de juego también una locura

Uuuuffff el ambiente de este juego es increíble, el conjunto de música, sonidos y el armado del nivel con los modelos te hace querer descubrirlo todo desde el momento en que uno arranca.

La interfaz esta buenaza, las instrucciones y progreso del baile, junto al sistema de 'protección' de la piedra están re bien logrados.

Me encanta la variedad de diálogos y el sistema cuando se imprimen avisándote de 'parámetros' del juego, así como el nivel bajo de protección.

En mi caso me di cuenta tarde que se podía bailar en el fuego para recuperar protección, por lo que me demore muchísimo encontrando los objetos.
Lo disfrute siempre igual por el hermoso ambiente que han logrado.

Me encantaría ver en futuras actualizaciones alguna variedad de enemigos como entidades del bosque.

Estoy escuchando la música del menú mientras escribo esto.
Esta increíble , el apartado artístico tiene un coherencia e identidad propia brutal.
La música escapa de la narrativa gauchesca y natural, y eso me encanta.
Este juego tiene una identidad única y una armonía en todo su esplendor.
La mecánica de ritmo me encanta , es perfecto para una jam de 48hs, super ordenado y escalable.
Solo puedo felicitar a todo el equipo por el tremendo proyecto que se mandaron en 48hs.

Me encantaría que se le designen sonidos al dialogo, quiero escuchar como me habla el arbol jeje

No se por donde arrancar, por que artísticamente es una BESTIA este juego.
El personaje principal me encanta, las animaciones están re bien logradas, justo soy un fanático de los ponchos, tengo en casa una pequeña colección, la decisión no solo narrativa, sino también en animación del poncho con los brazos ocultos me encanta.
El juego tiene una música y ambiente distinto para cada etapa, lo jugué dos veces para escuchar todo de nuevo.
El escenario esta increíble que también varia con los niveles y la imagen final quisiera que dure hasta apretar una tecla por que se re deja admirar.

Esta increíble, se re pasaron la verdad pulieron todos los sistemas y en una jam de 48hs.
Necesito ver mas narrativa y puzzles de este juego, háganme un favor y actualícenlo cuando puedan se los suplico.
Felicitaciones a todo el equipo, el ambiente es una locura, estoy hipnotizado con el movimiento del personaje y todo el feedback que el juego te da.

La música/ambiente de presentación cuando te dice los controles lo extendería para que siga sonando algo, me quede esperando a ver si había mas jejej

Podria escribir muchísimo sobre lo que me encanta el game feeling del juego, pero eso lo dejo para la reseña detallada

Me encanta la estetica todo lo ASCII me re gusta, las interfaces estan hermosas, lo unico grafico que me complico fue encontrar la escalera, primero que nada estaba matando bichos como loco y no le prestaba atencion, justo como es blanca como los tiles neutros y hay cosas de otros colores lo ignore en un principio, me costo encontrarla despues

pero en los siguientes niveles estuve mas atento

Me costo mucho en algunos niveles encontrar por donde no habia explorado y me demore bastante para encontrar esa ultima sala para bajar, no se si tenias pensado en hacer una especie de mini super chiquito mapita para ubicar donde uno no exploro

Esta increible, todavia no probe la magia asi que seguro mas tarde le hago alguna run mas

Lo que mas pero mas me encanta es la interfaz, increible lo hermosa que es y lo bien que puedo buscar las cosas en algo donde todo es un caracter

Descubri que podes pegarle en diagonal a las criaturas y ellas no a vos, asi que aprovechaba un doble golpe gratis antes de que me pegaran para farmearlas todas

Bueno el tema de campo visible es una locura tambien , me re gusta cuando una sala cerrada deja una esquina por la que no podes pasar pero ilumina la otra sala , como una rendijita xD

Uff se ve muy bueno, pero se me traba en cierto punto, no se si es cuestion de mi navegador o esta teniendo problemas el juego.

Me diverti mucho, me gustaria un boton para poder abrir el mapa sin tener que buscar el icono con el mouse, la forma de visualizar el mapa es increible, simplemente alejando la camara y dejando libre el movimiento. Muy lindo trabajo

Muy disfrutable ya lo estoy siguiendo para mantenerme al tanto de futuras actualizaciones!

Hey, you made a very entertaining game!

I had a great time playing it.

The upgrades seemed unbalanced to me, but for the time we had for the jam, it's excellent.

It's almost hypnotic to travel around the map and watch your army become increasingly lethal.

Hey, you made a very entertaining game!

I had a great time playing it.

The upgrades seemed unbalanced to me, but for the time we had for the jam, it's excellent.

It's almost hypnotic to travel around the map and watch your army become increasingly lethal.

Don't apologize, it was excellent, in fact, my goal when I understood it was to play it until I generated as many entities.

Thank you so much for the feedback, I'm so glad you enjoy it.

The combination of rhythm and RPG mechanics gave us a lot of trouble when it came to understanding it, and the short time involved left us with a lot of confusion. But we're glad to know you can still enjoy it <3

Oh, I understand. I'll try again after work. Thanks so much for taking the time to explain.

A very good clicker. I liked the variation in the raid minigames. The only thing I found a bit annoying was losing all your units every time you advance to the next town.

But other than that, I had a great time playing. The Lich with the full kitty gamer outfit is awesome.

A very good clicker. I liked the variation in the raid minigames. The only thing I found a bit annoying was losing all your units every time you advance to the next town.

But other than that, I had a great time playing. The Lich with the full kitty gamer outfit is awesome.

The art is incredible, I love the characters and all the sprites they come with.

I didn't quite understand the game's progression. I was able to feed the two survivors, but then I spent a lot of time exploring the map and didn't know what to do.

If you could help me play it later <3

A very entertaining survivor game. I've been playing it for quite some time. I like the art and the auto-fire mechanics are very convenient. The number of upgrades and weapons is excellent, as are the cards that appear in the interface for them.

I found it a bit unfair that enemies can spawn so close, considering the short distance between the screen and the player.

I was surprised by the revival mechanics and having to kill in death mode. <3

A very entertaining survivor game. I've been playing it for quite some time. I like the art and the auto-fire mechanics are very convenient. The number of upgrades and weapons is excellent, as are the cards that appear in the interface for them.

I found it a bit unfair that enemies can spawn so close, considering the short distance between the screen and the player.

I was surprised by the revival mechanics and having to kill in death mode. <3

Hey, a great game! It reminds me of Overcooked with all the different stations and the delivery list.

I really liked being the helper and the whole Igor-with-Frankenstein theme. xD

I couldn't complete the entire game because the blood-making machine bugged. I put the sponge in it and couldn't grab the bucket anymore.

I think the only thing it's missing is the ability to restart a level, because doing everything over again from the first level would tire me out.

Hey, a great game! It reminds me of Overcooked with all the different stations and the delivery list.

I really liked being the helper and the whole Igor-with-Frankenstein theme. xD

I couldn't complete the entire game because the blood-making machine bugged. I put the sponge in it and couldn't grab the bucket anymore.

I think the only thing it's missing is the ability to restart a level, because doing everything over again from the first level would tire me out.

Good boss fight game. The controls felt a little strange to me. I always wanted to dash with the spacebar, but that's just my own skill.

I really liked the cat's skill set; it forces you to react and think when to attack. I wish the platforms were a little lower or that you could jump a little further to reach them without the dash. I understand it's a mechanic, but it would make me more comfortable fighting him that way.

Congratulations on the game. While I couldn't beat it (a skilful issue), I had a great time playing it.

I really liked the game; the pixel art is really well done.

I found the summoning battle mode very entertaining.

What I noticed is that you can play by upgrading just one unit and maximizing its efficiency.

But other than that, it's excellent. I really enjoyed killing the boss and being able to use it as a minion, solo-leveling style.

I really liked the game; the pixel art is really well done.

I found the summoning battle mode very entertaining.

What I noticed is that you can play by upgrading just one unit and maximizing its efficiency.

But other than that, it's excellent. I really enjoyed killing the boss and being able to use it as a minion, solo-leveling style.

I didn't understand what to do. I've tried several times but I'm not seeing any results. Could you clarify the controls or objectives in a reply so I can test it properly later?

I have a lot to say about this game, and none of it is negative.

The essence of the game is incredible, these games are infinitely replayable. The game's art is beautiful, everything is very fluid, and the music makes me go into survival mode and stay active.

The part that interests me most, and is my field of study, is the design. They did it in a brutal way. I love the concept that the ammunition you use is also your life; in this way, it's a unique resource, and the entire game revolves around this.

The enemy design, behavior, and attack types are not only very well polished, but also well designed. The worm is key to generating that moment when you have to move through the other projectiles, but it forces you to stay in a circle (unless you kill it), which doesn't make it easy at all. It's exactly what the game needs to be fun for any length of time.

I can only congratulate you; it's one of the best games of the jam I've played so far.

Even outside of the jam, upgrades can be added in the future that continue the mechanics of ammo being your life, so that it can be your currency, so that the leftover meat from level to level (if you progress) can be used to buy upgrades, and so on.

This gives you that huge reward for not taking damage.

Sorry for so much text, I just loved it. Here's a screenshot of my record; I didn't lose; I just crashed the game due to too many entities in my browser ;D

I have a lot to say about this game, and none of it is negative.

The essence of the game is incredible, these games are infinitely replayable. The game's art is beautiful, everything is very fluid, and the music makes me go into survival mode and stay active.

The part that interests me most, and is my field of study, is the design. They did it in a brutal way. I love the concept that the ammunition you use is also your life; in this way, it's a unique resource, and the entire game revolves around this.

The enemy design, behavior, and attack types are not only very well polished, but also well designed. The worm is key to generating that moment when you have to move through the other projectiles, but it forces you to stay in a circle (unless you kill it), which doesn't make it easy at all. It's exactly what the game needs to be fun for any length of time.

I can only congratulate you; it's one of the best games of the jam I've played so far.

Even outside of the jam, upgrades can be added in the future that continue the mechanics of ammo being your life, so that it can be your currency, so that the leftover meat from level to level (if you progress) can be used to buy upgrades, and so on.

This gives you that huge reward for not taking damage.

Sorry for so much text, I just loved it. Here's a screenshot of my record; I didn't lose; I just crashed the game due to too many entities in my browser ;D

I really liked the pixel art and the game's day-night cycle of survival and upgrades. The speed felt extremely slow at first, but I later understood that it was the game's purpose and rhythm.

I didn't quite understand the impact of buying weapons other than a revolver. I don't know if I can switch between the weapons I own, and I'm not figuring out how.

I bought the last weapon, but I quickly ran out of ammo.

I realized the barricade mechanics too late; I'm going to try it again and find a strategy for it.

Congratulations on the game!

I really liked the pixel art and the game's day-night cycle of survival and upgrades. The speed felt extremely slow at first, but I later understood that it was the game's purpose and rhythm.

I didn't quite understand the impact of buying weapons other than a revolver. I don't know if I can switch between the weapons I own, and I'm not figuring out how.

I bought the last weapon, but I quickly ran out of ammo.

I realized the barricade mechanics too late; I'm going to try it again and find a strategy for it.

Congratulations on the game!

Thank you so much for giving it a try until we understood it. Honestly, we didn't have enough time to create a proper tutorial. We also missed a lot of key visual and auditory feedback, but thanks to all your feedback, these are things we'll be fixing in the future.