Very hard, but the drift mechanic was soooo good!
jtabor
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That's a good tip about the hitboxes. Looking back, the ship hitbox is just a box and goes to the very tips of the wings. Probably a little excessive. I think the asteroid's hitbox is also about the size of it's mesh. For blink, I wanted to add two things: 1. making it so you can't blink if something is occupying the space (and a UI indicator for this), 2. a bigger, more obvious blink target to show where you're going to go. Think that'd be enough? It's especially bad when the mechanic requires you to use it when you can't really see it, lol.
I really liked this! It's so satisfying when the rockets line up and you can hold a or d for a while and smash a bunch. Maybe would have been a good place to put a combo or something? I also wish it were physics-based so you could smash the rockets into each other or something? All that being said, it's a short game jam, great job!
Haha, yeah. Originally we were going to lean into the asteroid loop thing a lot more, but when we tried it out it was too lame, haha. Thanks for playing!
I think you're right about the lasers. We intended to make them 3 shot bursts or semi-auto or something to make people more strategic about them. We also had a whole turret/targeting mechanic at one time, but it didn't end up fitting the game very well. (what fun is letting the turrets kill the asteroids for you?)
This was really fun! I loved the level where you have to chase the drill. The music choice was really good too. Ran into a small bug with reloading. Occasionally my dude wouldn't come back after reloading? I may have been spamming keys waiting for him to come back, which maybe added to the problem. Great game!
It does slow down, but you have to put the tractor beam ball behind it pretty far to notice it. We also made blink teleport to the other side of the asteroid if it's grabbed. Didn't tell anyone about it because it's too confusing, haha.
I wish we would have thought to put a hotkey to toggle top down. The minimap was kind of supposed to be that, but the range is too small.
Thanks for the feedback! I just added some better instructions to the description, you can use right mouse button to free look, so you can see behind you if you want.
The loop mechanic you talked about would have been sweet! Wish we would have thought of that. The best way I've found to get Big Crusty to the end is to start it going forward and a little along the asteroid belt direction (so the relative velocity is less), and then fly in front of it, destroying the asteroids. If you have it selected as the tractor target it has an indicator, but it's only on screen (no time for anything better, sadly)
All that to say - I wish we had more time to tweak the difficulty! Thanks for playing!
