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Thanks for the feedback!  I just added some better instructions to the description, you can use right mouse button to free look, so you can see behind you if you want.

The loop mechanic you talked about would have been sweet!  Wish we would have thought of that.  The best way I've found to get Big Crusty to the end is to start it going forward and a little along the asteroid belt direction (so the relative velocity is less), and then fly in front of it, destroying the asteroids.  If you have it selected as the tractor target it has an indicator, but it's only on screen (no time for anything better, sadly)

All that to say - I wish we had more time to tweak the difficulty!  Thanks for playing!

(+1)

Does it not slow down at all if not moved by the tractor beam? Thats actually really smart, maybe with a more top down view it would be easier to figure out. Matching the speed of the asteroid to the speed of the belt has a very interstellar vibe to it.

It does slow down, but you have to put the tractor beam ball behind it pretty far to notice it.  We also made blink teleport to the other side of the asteroid if it's grabbed.  Didn't tell anyone about it because it's too confusing, haha.

I wish we would have thought to put a hotkey to toggle top down.  The minimap was kind of supposed to be that, but the range is too small.