Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I enjoy the floaty movement and tank controls, but I find myself struggling to grasp the logic behind your keybinds beyond basic movement. I do wish there was a way to turn the camera to see behind you. This isnt really relevant in the first mission, but when trying to escort the big crusty™ it would be nice to have any way to locate it, because if it's outside the minimap range then you're just left to search. I'm sure you know of the bug when it runs out of HP as well, which is annoying because you have to refresh and start from the first level at that point. Also, I thought that shooting the asteroids before me would permanently kill them and the walls of the arena are just teleporting from left to right (you know, like a loop), but from what i can tell this isn't the case. Either because that's not how it works or because they have different speeds and any gap desyncs and fills up again. Or the loop in question is the entire asteroid belt and you have to wait for the whole thing to come back, but im not doing that. I can't think of another way to get the big crusty™ through without godlike precision while risking a hard lock if you mess up, and the constant movement means that you don't have time to line anything up either. Also, the wall of indestructible asteroids that you have to blink through is actually very permeable by conventional means, just needs a bit of precision

Ironically the fact that you have to start over when big crusty™ dies encourages you to try and speedrun the first level, which, if it were actually possible, would probably go hard. The drifty movement really lends itself well to going fast in general.

Thanks for the feedback!  I just added some better instructions to the description, you can use right mouse button to free look, so you can see behind you if you want.

The loop mechanic you talked about would have been sweet!  Wish we would have thought of that.  The best way I've found to get Big Crusty to the end is to start it going forward and a little along the asteroid belt direction (so the relative velocity is less), and then fly in front of it, destroying the asteroids.  If you have it selected as the tractor target it has an indicator, but it's only on screen (no time for anything better, sadly)

All that to say - I wish we had more time to tweak the difficulty!  Thanks for playing!

(+1)

Does it not slow down at all if not moved by the tractor beam? Thats actually really smart, maybe with a more top down view it would be easier to figure out. Matching the speed of the asteroid to the speed of the belt has a very interstellar vibe to it.

It does slow down, but you have to put the tractor beam ball behind it pretty far to notice it.  We also made blink teleport to the other side of the asteroid if it's grabbed.  Didn't tell anyone about it because it's too confusing, haha.

I wish we would have thought to put a hotkey to toggle top down.  The minimap was kind of supposed to be that, but the range is too small.