I enjoy the floaty movement and tank controls, but I find myself struggling to grasp the logic behind your keybinds beyond basic movement. I do wish there was a way to turn the camera to see behind you. This isnt really relevant in the first mission, but when trying to escort the big crusty™ it would be nice to have any way to locate it, because if it's outside the minimap range then you're just left to search. I'm sure you know of the bug when it runs out of HP as well, which is annoying because you have to refresh and start from the first level at that point. Also, I thought that shooting the asteroids before me would permanently kill them and the walls of the arena are just teleporting from left to right (you know, like a loop), but from what i can tell this isn't the case. Either because that's not how it works or because they have different speeds and any gap desyncs and fills up again. Or the loop in question is the entire asteroid belt and you have to wait for the whole thing to come back, but im not doing that. I can't think of another way to get the big crusty™ through without godlike precision while risking a hard lock if you mess up, and the constant movement means that you don't have time to line anything up either. Also, the wall of indestructible asteroids that you have to blink through is actually very permeable by conventional means, just needs a bit of precision
Ironically the fact that you have to start over when big crusty™ dies encourages you to try and speedrun the first level, which, if it were actually possible, would probably go hard. The drifty movement really lends itself well to going fast in general.