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jsynk

19
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A member registered Jul 11, 2024 · View creator page →

Creator of

Recent community posts

Nice puzzle game.

Great work. I think the animations was abit slow. The punish frames for getting hit was too long. I could get combo on if all enemies lined up to hit me. I should get some invisible frames like the small enemies after getting hit. I wish the evade could cancel out of an attack. And evade was Q or E or Space. And attack cooldown would only trigger spell/attack once it created a hitbox so one can cancel spell/attack incase of enemy attack.  Wish I could still rotate a couple of frames during an attack. I wish there some checkpoints. Had to redo all after losing first time to first boss. Getting the congratulation screen was very tedious to beat. Keep up the great work.

Nice. Fun breaking stuff. Got C/C/B/C/C/C grade first try.

Nice game. Nice mechanics and level design. Clear time 12:01

First hehe. The first enemy killed multiple times I didn´t know what todo.

Nice first game. Keep it up. I got to the part where the floating enemy killed. Couldn´t figure out how clear that part. When I died i respawned at the start. But if I killed myself out of a platform I respawned at last checkpoint.

Nice graphics. I tried the reading the poster but the ingredients had no name so tried looking at the icon. After boil/frying each ingredient I gave it to the customers. But never really succeded then I pressed alt-f4 before a customer bar went fully down. And panicked hehe.

Fun silly game. Well done :)

Well done, fun to play got an F with 71 deaths and 1100 secs on controller :). One can dash to a 90° wall with a 45° angle and spam jump to jump super high.

Impressive score! I agree with what you said. I wish we had more time for more skills/weapons and balancing skills/enemy difficulty. And Camera should zoom out and/or have bigger FOV.
 

Hello, I am jack of all trades game developer.


My gamedev portfolio youtube playlists https://www.youtube.com/watch?v=3EWy0xOB8yY&list=PLSuEkxaQaAOUtDQf2avUwoVFRH-PHehGN

I am gonna be using godot/git/blender. I am doing a simple barebone 3rd person action rpg.

Looking for 3D artists/Composers/SFX/Programmers with Intermediate experience preferred.

If interested pm me at the discord channel to jsynk with stuff you have done.

Nice job. Alot functions implemented. Well polished.

Thanks for letting me know. It is fixed now. Tried your game. Nicely done.

Thanks for letting me know. It is fixed now. Tried your game. Well done.

Hello. I am a 3d generalist and programmer.
My game dev playlist. https://www.youtube.com/playlist?list=PLSuEkxaQaAOUtDQf2avUwoVFRH-PHehGN

I was gonna program in html, css, javascript in either electron-vite-solid-ts or vite-solid-ts.
I am looking for composer/sfx, 3D artists.
I also wanted to do character animation with cascadeur/blender.
I was thinking maybe a roguelike, arpg, adventure or platformer depending on team.
Should also be simple to do.
I am jsynk at discord feel free pm there or here with things you have done if interested.

(1 edit)

Very fun to play. I wish for mouse and keyboard that right mouse click, space and maybe X,C,V, B was used for choosing spell rotation also wished for a dash. Maybe right mouse click. Very well done one of my favorites definitely.

EDIT: played with the controller. wished one used the other shoulder buttons to make spell so I would be free to aim all the time. Maybe even use L3/R3? Found PC to have easier controls weirdly enough probably because of the aim.

Fun game. Went first to the left room and explored looked at the flickering assets and all. Then found out Greg had escaped. So then I was like okay so I have to stop Greg. Then I rushed to find Greg and stab him a couple times. Then I tried again. Got a paralyze spell this time. I was like what you can stun me.

Yes, I know. Pretty hilarious you already found out one can just pass through. Gate opening was done on the last couple hours...
But yeah the animations are mixamo 3d mocaps. irl movement is slow for combat. It was my first time doing such a game so I was just learning most stuff. The NPC was supposed to have voice lines but I got the voice lines last day. Too little time to implement. The menu was more like developer debug menu to enter the scene fast. It probably should just have been a new game menu in the end. But I am glad I learned a lot and I am implementing a better combat system now faster animation, dodge mechanics etc.

Very nice. Fun fast combat.