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Jsumi

45
Posts
A member registered 4 days ago · View creator page →

Creator of

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(1 edit)

ahhhh I hope you figured out that you can close the notepad! (press space again)

I had plenty of inspiration from that game.

Yeah I realized I should’ve enabled the ability to bring down the notepad while your typing. From seeing others play, most try to click somewhere out of habit and the hitbox wasn’t wide enough. Thanks !

Thanks for the feadback and hope you enjoyed. Drag and drop to reorder the elements was actually a feature I intended too add but I lacked time and knowledge. 

so close, hope you had fun nonetheless. I see we Edd n Eddy now 

I wished i didn’t have to learn the engine as I was making it so it would have way more. thanks for playing !

I thought of this too on my last night of the jam, I just couldn't think of a clean way to implement it so I left ya to struggle a bit more. Thanks for playing.

Aye thanks for playing. Yeah you can close the notepad by pressing space again once you deselect one of the list elements. Forgot to include that.

Loved the game. I don't know how you pulled this off in a couple days, maybe this was just your perfect theme, but I appreciate your effort. Picked amazing sounds and amazing artwork for the perfect vibe to go alongside the high steaks gameplay.. anyways. My feedback, it would be funny for there to be more visible panic once you begin to loose HP. The game feels like a slippery slope typa deal so it would fit perfectly. In the future you could add the ability to swap out the towers or place them where-ever you feel; however, I think having pre-determined spots to place the towers can help you balance it. With this energy mechanic being tied too your mouse inputs and EVERYTHING, it really brings the one currency game mechanic too a new level. Thanks for making this!

Man pressing start for the first time and hearing that music was wonderfull. I dont ussually like tower defence games but the energy aspect and the constant micro managing made this really something to enjoy.

Glad you took strides to finish the puzzle. I your count down was all that you imagined!

Thanks n nice profile picture.

Hey thanks for playing! Yeah I originally thought of several different countdown. I would've make it so each person had a 'batch' of rules and you would make a seperate count down for each of them but I overscoped and forgot I still had to learn gamemaker. Future plans !

This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's. 

This was a really interesting take on landing on objects with counts going down disabling them. For some feedback, I felt like the directional aspect of dash the wasn't introduced that well becuase I was on keyboard and mouse. The levels felt really well designed overall if I was an expert. The game was really satisfying once I figured out the combo's. 

I like the artstyle and mood of the game. My only feedback would be to easie the player into the game a bit better but this is a game jam so we dont always have time for that. Great work! 

my thoughts percisely. Some people are just wired differently and understand things in a completely different way. I had fun struggling tho.

Ayee thanks! Love to see that others are loving my art too. I’ll keep in mind this UI overlap issue too.

played first mobile game, could you not, I had a blast. The mood is set perfectly alongside the extremely high steaks. I wish I could bet though.

GAMBILING!

art is AMAZING

aye thanks! It was hard trying to manage the sorting of the characters:  I was new to the engine,  but didn’t want to compromise on the dudes walking around freely.

(1 edit)

Oh yeah, You can re-click [SPACE BAR] to bring down the notepad if you finished typing - i forgot to mention it becuase of a lack of testing.

Wow, im feeling pop the lock from this but with upgrades. Way to go with the amazing game feel. 

Thanks for playing! the pqb one is definitly one of the harder ones - capitalization is key!

Love the art and story. They just are perfectly in... but also man, I suck at this game! In a cool way though, I got up to 86 then I sudenly started my losing streak. Give me more. 

P.S. for the decending order one: 

The list elements, as you read them from 5 too 1 (becuase it’s a count DOWN), have to be in decending alphabetical order. It’s based on the ASCII character codes of the characters. EX: 5) Quack -  4) f3lols - 3) bubbles 2) BOOYAH 1) 7rocketship

P.S. for the decending order one: 

The list elements, as you read them from 5 too 1 (becuase it’s a count DOWN), have to be in decending alphabetical order. It’s based on the ASCII character codes of the characters. EX: 5) Quack -  4) f3lols - 3) bubbles 2) BOOYAH 1) 7rocketship

thanks for the feedback. Yeah the descending alphabetical order is kinda trippy becuase I relized people interpret it differently based on how they view it. It’s supposed to be descending as you count down the list. Some also confused this with making a single element descend but that’s becuase prior rules only mean’t a single element.

I feel much potential in this one

BRO this game feels so good to play, I loved reaching the point where I was just runing along the bottom of the screen exploding everyone while I was clicking like a psyco. New fantasy.. unlocked? I would love to play this more with new combat features or new maps or maybe new enemies - definitly enemies.  Bite chain was amazing to utilize!

BRO this game feels so good to play, I loved reaching the point where I was just runing along the bottom of the screen exploding everyone while I was clicking like a psyco. New fantasy.. unlocked? I would love to play this more with new combat features or new maps or maybe new enemies - definitly enemies.  Bite chain was amazing to utilize!

So cute ducks

I love this style of gambiling, the risk/reward of buying items in the shop wasn't taken advantage of at first but once I did I loved seeing big number going up.

yo very cool

Decided to play this becuase you played my game, and it was really amazing. Never have I ever used math as a way to progress in a rouge like and it was really satisfying watching my numbers line up perfectly.

yo I did not expect to do math on my sunday off, really cool concept !

I wish I new how to emphasize the capitalization aspect a bit better - thanks for playing

Hope you had even more fun saying the count don’t aloud! Thanks.

Thanks for the feedback !