Your game was really unique with adding combat with the count-down style system of rhythm games. Although, I feel like i'm missing out on so much of the work you guys made when I gotta keep my eyes glued down at the timing bar so that I can hit and dodge attacks. I was able to forget about looking at the bar sometimes after a couple attempts, but maybe consider moving the bar up the screen somehow or maybe vertical? cause the attacks don't have much readability and I'm trying to focus on both. :)