Ha This game made me feel Like an actual detective. The banging on the doors as you walked up to them were perfect. Other than that, you put together a good series of cohesive hints that could be gathered and figure out the murderer. For feedback, I didn't feel like the time progressing had the biggest impact on the game. There where few enough floors that I felt I gathered enough information that I didn't need to talk to anyone else once a couple went to sleep. Congrats on making a game!
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Thank you for the feedback. The time was suppose to be an advantage and disadvantage mechanic. If you take too long investigating, you might lose the ability to interview a tenant cause they went to sleep or if you're too quick investigating you might find that the killer didn't get to throw away the bloody clothes in the chute and so on. I implemented it at the last second but didn't get to improve it much.