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JSaginario

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A member registered Nov 24, 2020 · View creator page →

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 yeah not really the directions, but i see where you were going with this

very nice! buttons felt a bit unresponsive and maybe something like a block could've been nice, but it felt like you put a lot of time into this and it feels very good

ummm? 👍

definitely can be buggy, but creative and fairly addictive at first

pretty good, but maybe a bit more time to react would be nice by making the screen a bit wider

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great storytelling and polish! this was a terrible mistake playing this past midnight for me, so I'll blame you for my lack of sleep lol! good job though and i loved the atmosphere

the camera movement seemed really cool at first, but later i realized it made it pretty hard to see what you were doing at times. it feels pretty fun to play though and of course great music

i think that might have been the speed my dad was going at when he went to get the milk. he must have ran into a cardboard box though...

besides the art, it felt pretty polished. it did feel like the beans didn't really match up with the music in some areas, and there wasn't all that much feedback or "juice" when i did it right and especially when i messed up. it was pretty fun though and impressive with scratch

having some indication where asteroids were coming from would be nice (or even just expanding the screen size to see them coming from further away). good idea though and art is nice. it does look like there would be a lot of impossible scenarios, so maybe a difficulty scaling would be nice so you could at least get a decent score early on. that's just me being picky though :)

kinda slow feeling and not very rewarding, but not bad

though the art isn't the best, the gameplay feels fairly polished (and i like how u made it a WebGL build and let you customize the controls). Some personal critiques, you don't have to agree: it would have been good to know what i was getting into before i selected the button, and having bouncier walls and less slippery floors would make the gameplay more predictable and enjoyable, allowing for some more clever strategy. overall one of the better ones I've seen

It's pretty hard, and i think the roof's collider might be a bit too low, but overall good feel and gameplay. good job

The arrow movement was very slow, and the repetitive background music only enforced that feeling of slowness and repetitiveness. interesting concept tho

pretty fun concept, but i noticed some of the trajectory lines wouldn't really match up with what actually happened with the bullets. for example, if an enemy was really close to the wall, the bullets would just go straight through him without dealing damage, and the bullets seem to spread out further away than the indicator lines showed. Overall it's a fun concept though and thought it was pretty fun

Lol when i first saw the control page, i was a little overwhelmed, but just jumping into the game, i actually had a pretty good time. Good job!

not really sure what the point of the game was, but the art and sound is fun. The gun moving only with the mouse made it seem like there was supposed to be aiming, so maybe it would've been better if it just passively swayed? Either way pretty fun art and sound

Really fun! I loved the background and general feel of the game, and of course the gameplay itself was simple but effective. Good job

I wish there was a bullet and in general more indication of what was going, but pretty good either way

It was pretty easy to find yourself in a difficult situation, but I think it's original and pretty fun, especially for your first finished game

Though of course this isn't an original game, I think it was still well executed. Nice work

I really like the art (especially the player character), but things like the dash seemed like a positive thing, but it usually just ended up throwing me into a damaging object. Pretty good though overall.

The art style was good and the concept was there, I just felt like the controls were a bit inconsistent. I also found it hard to complete, but that might just be my skill level lol

This seems really nice and polished. It was pretty hard though and I think it might have been better if it wasn't randomized levels so you could really work on strategies. Also, the rotation speed could be faster. Still a clean game though.

I really like this one, it's fun and creative. My only critique would be that I wish this was a full game! This but with more polish and sound effects would be great, but for the time of the jam I think it was done well. 

A little rough around the edges, but overall pretty good. I did feel like I had to be overly precise tho, but maybe I'm just bad at it lol

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The concept was fun and I think it has great potential. You pulled it off well given the theme's limitations, and I'm glad to know you're still working on improving it.

It doesn't look like there's really any strategy since the kicks and blocks seem to be random so it's hard to get invested.

Simple but effective! The art is actually quite nice and though the gameplay was pretty difficult, it still was fun to play. Good job for your first time, I liked it!

I'm not entirely sure what's supposed to be happening. 

Glad you enjoyed it! Unfortunately, the leaderboard is broken, but that'd definitely be up there

Thanks for the feedback! Could you please clarify what you mean by the time not being saved, however, because your high score should be saved automatically?

if you're going to make a time-based parkour game, please invest in better movement. Game concept is solid however

Love the chaos and the movement, but the sound design could use some work. I like what you've done with it though overall

Overall very good. Very impressed with what you pulled off given the allotted time

Thanks! I'm not sure if there's something different on your end, but I do have animations for both the player and the enemies when they get attacked (and I just checked the WebGL version just in case and it has it there as well). So I'm not sure if that's something you don't see, which would be weird since that shouldn't be affected by things like screen size and computer power. Either way, if I didn't have that feature I would be sure to add it! You all did a great job with your game and I hope to see your team continue making them!