Thank you for the review. Unfortunately, I ran out of time to add sound, but glad that the rest of the game was liked :)
JoshRetro
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A simple game with great use of mechanics for the theme. Having the quick and slow buttons in positions where it’s tough to sprint/crawl, and use the mouse at the same time adds to the gamble of movement or shooting. Having different targeting radius, depending on movement, was a clever way to add more ways to fit the theme. Audio and visual assets work great for the style of the game, and very responsive. Only issue there was was gaining full energy caused a little slow down when all the guards descended upon you. The variety of elevations was nice to have.
The difficulty of it made me determined to beat it and to keep playing (I still could not beat it, but was close). With the random nature of exits and the energy spot, with no indicators on their locations, I often wandered aimlessly, hoping to find them in time. The guards were maybe a little too strong, especially during the final chase; there was very little room for error when escaping. It is hard to weigh up the difficulty as it adds more to the theme, where you gamble any tactics to escape, but it can be a little too challenging. Perhaps different difficulties could be added (with the current version being the hard mode)?
I figured out the features and how to beat the game by playing a lot, but some descriptions would be nice. Took me a while to find out the white walls were the exits, and simply sprinting away from a guard will not stop them from chasing you; I needed to sprint some distance then crawl to reduce the target radius enough to escape.
Overall, the game was quite fun to play. Great work!
This is a fun and interesting card game. I was quite engaged and played long enough to see as many features as I could. The theme was met quite well; the numbers becoming so large that they had to use exponential notation, had me writing stuff down before deciding which card to play next. Nice, simple design.
Some descriptions on the features would be nice. I was able to figure them out, but after a fair bit of experimentation and practice. I calculated the rough number of turns per round, but the number wasn't 100% consistent; I couldn't fully plan when to use certain cards (unless that was the intention). For the shop feature, I was able to figure out what I could do fairly quickly. The draw card button after the first press may be redundant, as I always clicked it to get all the cards per round so it would be worth automating it.
I found that just before the player and opponent scores use the exponential notation, the scores started wrapping. When I ran out of cards, the game wouldn't game over. Also, with the potential numbers the game could reach, is there a number that could be too much for the system to handle (could break the game)?
Overall, I quite liked it and was a nice brain teaser.


