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A jam submission

ScaleculationView game page

Deckbuilder with scaling numbers; Made for GMTK Game Jam 2024
Submitted by LaVegas — 1 hour, 45 minutes before the deadline
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Scaleculation's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#31442.8203.182
Overall#46982.4982.818
Creativity#47692.5792.909
Style#57232.0952.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Numbers scale a lot over time

Development Time

96 hours

(Optional) Please credit all assets you've used
Background Music: Magic Escape Room -Kevin MacLeod

Card Placing Soundeffect: https://freesound.org/people/89o/sounds/434130/

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Comments

Submitted(+1)

This is a fun and interesting card game. I was quite engaged and played long enough to see as many features as I could. The theme was met quite well; the numbers becoming so large that they had to use exponential notation, had me writing stuff down before deciding which card to play next. Nice, simple design.

Some descriptions on the features would be nice. I was able to figure them out, but after a fair bit of experimentation and practice. I calculated the rough number of turns per round, but the number wasn't 100% consistent; I couldn't fully plan when to use certain cards (unless that was the intention). For the shop feature, I was able to figure out what I could do fairly quickly. The draw card button after the first press may be redundant, as I always clicked it to get all the cards per round so it would be worth automating it.

I found that just before the player and opponent scores use the exponential notation, the scores started wrapping. When I ran out of cards, the game wouldn't game over. Also, with the potential numbers the game could reach, is there a number that could be too much for the system to handle (could break the game)?

Overall, I quite liked it and was a nice brain teaser.

Developer (1 edit)

Thank you for playing and your detailed review!

The draw card button was ment as a temporary thing, but I didn't have the time in the end to remove it. It absolutely should be automatic.

I did not implement losing, when no cards are left. In my testing I never reached that stage and I eventually just forgot, that that could be done :D

A Level should end if one of the players reaches 3 Wins. It was planned as best of 5 Game.

I was using BigInteger for all calculation. According to some Sources the MaxValue is 2^68685922272. So that would be Limit. The Notation I displayed it in, does break with 9.9E999. I'm not sure what happens after that. It will cetainly will wrap the text at the very least.

Submitted

That is an interesting concept, could be made into an idle game, where you auto draw a card from the deck each time, they can get addictive quite fast!

(+1)

That was surprisingly fun! Very impressive first game dev. Fun scaling math card game. Nice!  

Submitted(+1)

Very cool entry and Interesting idea. Impressive for first try. Keep up the good work.

We had some scaling issues and this video helped us address it, it may help you as well.

How to Fix the Unity WebGL Scaling Issue on Itch.io (youtube.com)

Developer

Thank you for your review and the tip! The setting in the video is actually the default option in Unity. I changed the scaling to Full HD right before the deadline to make it playable at all. Adjusting all the UI to fit the different scale, would probably had me going past the deadline :D
Good to know for the future though.