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Jose Machete

35
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32
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A member registered Sep 08, 2024 · View creator page →

Creator of

Recent community posts

Neat!! Gonna show this to my little kid :) keep it up my man, you're on a roll!

Aw yeah \m/_

IMPORTANT note: 0.8F version is giving issues on start to some people on Windows 10.

Windows 11, Linux of Ubuntu and Debian flavors (both build and under Wine) are running the game with no problems.

I am going post a rollback release as soon as I can for people who have problems on win10.

As per right now, I am working on finding the root of the bug.

Thank you everybody for the reports and the inputs. 

Hello again! Win10 is the only OS giving back problems on start, and not even all PC's on Win10 are having the issue. I am working actively to release a fix. Stay tuned, it will be up as soon as I can have it tested. Thank you again :)  

Hello, please write me to "lellamaronmachete@gmail.com" so we can find a fix, bc maybe there is other folks with the same problem and I have to solve it :/ send me the details of your system and we are gonna get this sorted out. Thanks a lot for the input! 

Hello again :) 0.8F HotFix is up, I would appreciate if you could confirm me it works. I tried to download, unzip and run the freshly uploaded game and had no issues now. Thank you very much. 

Oh :( the zip got corrupted, ugh, I'm going to re-upload as soon as possible. Thank you so very much! 

Thank you for the effort, mate, we appreciate it a lot :] Keep up the good work! Axes High! 

Keeps on getting better! Major steps forward.

Hello! Good question. Yes, I posted on masto/bsky about reforging mages as wizards... I started the task and had to undo the changes. Didnt go well. The whole class thing is hard-coded and turned out to be a no-go. 

Thanks for the interesting point. :) 

That feeling when the description of a Roguelike gives you goosebumps. Yea, roguelite sounds nasty. Gonna download this bad boy tomorrow morning!! We stay in touch, my friend. Thank you for this gem and, Axes High!

Hello! aw, dude that is so neat. See, the same works for me. Transitioning from Windows to Linux, still rely on compiling the binary for win .exe but perfectly run tested by Wine on both my laptops (Zorin and Mint). I actually want to, at some point, be able to get Linux to have its own executable but for the meanwhile, and being Wine so easy to use... Can focus my energy on keep on pouring hour upon hour into this Variant.

Now, to the point of your post, yes. I played A LOT of Vanilla in the past. Then I found Zangband, and fell enamored with it. Specially being a R. Zelazny fan. Now my Variant includes a HUGE influence from all the literary sources I'm packing in my brain, and it shows. The commands are resemblant but here some of them work their own way. 's' earch for secret doors and traps is important too. 'S' pike up (jam) doors is a good feature that will let you know everytime a creature kicks that one jammed door in. That work both ways, be careful.

But being a seasoned player on good ol' Vanilla gives you a headstart on Zang and their descendents, mine among them. You will get the features and the commands in no time. My Variant is made under my nerd(y) p.o.w. and there are tons of references to books and other games to discover, hidden in the descriptions xD

Feel free to comment, ask, or whatever you feel like about the Variant, I visit this page quite often. Also hang out around on masto/bsky.

Thank you lots for the neat comment and see ya in the Dungeon! 

Hello, due to a silly mistake on my part, I forgot to include the /src/ folder in the zip. Apologies for that. Will be re-included in the next update.

Oh my, what a journey is this one being :)) I love it. All the code details help me grow myself so they are welcome. I'm enjoying to be a spectator on your developing!

Delayed answer, my bad. That would be very much a nice thing. I do play a number of RLs under Wine, I'm bummed as to why it's giving me an error while running your Delve. Actually I do even play my own variant that way, since I'm quite new to linux and still don't know how to compile source to get it running natively on it . So in the meanwhile I still edit/write code in vs2022. Big kudos on your advances. See u on bsky. 

Hello there. I'm appending a last minute comment to the 0.7F release's devlog. 

I'm hereby stating that there is not going to be a major implementation of adapted tilesets, beyond bringing back the originals, as they are *sort of* available in this patch. The reason is a major conflict with the code, and I'm way more inclined to enjoy my time dedicated to keep the Variant growing in quality content and Lore, than struggling with the code for something I don't honestly support. As it is well know, I might be a stubborn die-hard ASCII art lover. 

Apologies for the dropped graphical expectations. ASCII emotional grip is too strong :] 

That being said, next release will be ready in the next days, with more monsters, Uniques, items and little adjustments in the search for the Z Variant of my dreams.

Thank you for reading this, for the patience, for playing this my beloved Variant. See ya! 

Hello there. I'm appending a last minute comment to the 0.7F release's devlog. 

I'm hereby stating that there is not going to be a major implementation of adapted tilesets, beyond bringing back the originals, as they are *sort of* available in this patch. The reason is a major conflict with the code, and I'm way more inclined to enjoy my time dedicated to keep the Variant growing in quality content and Lore, than struggling with the code for something I don't honestly support. As it is well know, I might be a stubborn die-hard ASCII art lover. 

Apologies for the dropped graphical expectations. ASCII emotional grip is too strong :] 

That being said, next release will be ready in the next days, with more monsters, Uniques, items and little adjustments in the search for the Z Variant of my dreams.

Thank you for reading this, for the patience, for playing this my beloved Variant. See ya! 

Sorry for not coming back sooner, my apologies. I tried to execute the exe under Wine but throws a .net error. I have to further explore the web for solutions as how to run it on linux.

Quite the finding, this gem right here **big grin** i will report back. Thank u for ur effort, I, for one, appreciate.  

Hello there my good sire, this is such an awesome set of sprites!!! i fckn love them! Do you think that would not be too rude if I buy myself a copy to use them in my Z-Angband variant for all those guys that complain about ASCII ui? (they do truly look amazingly beautiful)

Hello! New follower from bsky roguetemple's jam post. Will grab this bad boy and give it a try as soon as I can :) thank you for your effort!! Keep the ascii dreams alive!

Hello!! Looks sweet! Will grab it and play it :) thank u for ur effort!

Following you and getting the game ASAP :) Thank you!

Hi again :) I got it! Now, I will put down my own ZAng variant for a bit and play this little gem :) Thank u again for your effort! 

Gracias por todo lo que haces, mi buen Santiago :] Un súper abrazo desde Hispania! 

WOW!! Looks sooo nice!!! Gotta get it and give it some love :] thank you!! 

Absolutely loving the devlog of the game ^^

Hello there! I`m so stoked to try your beautiful ASCII roguelike! Can`t wait! Thank you for your effort! Perhaps you have a spare minute to give my ZAng Variant a run, too? I will comment back here when I try your roguelike!! Thank you bunches! 

Let's slay some pesky Goblins on our way to defeat the Serpent of Chaos! Thank you a bucketload for the encouragement! 

Hello!!! It`s release day! Launching 0.6 ME. The current patch is 0.6a and it comes with some aces up the sleeve, like !!! 3 !!! new races to replace three of the less popular (and outdated) old races. Now you can play as a Kenku, a Gnoll or a Skaven. In addition to the classic badass races of ZAng family. There`s more news. Download the zip, and take a look to the machete_edition.txt to know what it`s a-cooking :} 

Happy Exploring! Thank you for playing! 

Hi! Well. What can a father say about his child ;D  I have been playing ZAng for ages and my Variant is exactly as the vision I always had for ZAng to be my perfect roguelike! I really hope you enjoy every run as much as I do!! Thank you bunches!! 

Oh man, long has been the way from Release Day to 0.5h version! 

Full of improvements, monsters, objects, Uniques, features... bunches of goodies to loot! loads of goblins to slay! buckets of iced potions to quaff! Tables brimming up with tasty rations! Z-Angband Rules! 

Download the game, read the machete_edition.txt. Then,

play and slay! let the ground be soaked with the blood of your enemies! 

--literally.

...as always, keep and eye on the machete_readme.txt for a more detailed explanation of the state of things around :)

Thank you again! 

A bunch of pesky bugs smitten for better playing experience. 

Keep on exploring! Thank you!!

Hello! Be sure to check upon the page often, for I will be uploading fresh releases with bug fixings and added stuff! The higher the letter, the newer the Version =] Thank you for playing!