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Jordan Kloosterman

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A member registered Jan 02, 2016 · View creator page →

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Thanks

Understood, thank you.

Thanks for the feedback. I'll take what you said into consideration. Glad to hear you thought it was fun, means a lot coming from someone so associated with nihilism.

I heard about the jam late and started late. I was following the heartbeast tutorial before but for my actual game I started on the last day of the Pirate software game jam, and saw that the GMTK game jam started and the theme lined up with the game I was already gonna make so I was like ok, why not. I'll make the game for this jam, then modify it and submit a more complete version for GMTK, but on the night before the GMTK jam I was tired, and things weren't significantly different so I decided to just submit the thing I already uploaded cause why not and if I woke up before 1 PM I'd work on stuff more. 

I have git commits as receipts. And if I knew it was a rule I would have acted differently, but idk, just seems unfair to me.

Neat game. I'd love for the the game to keep the screen up when it's game over to see what the word actually was. But yeah, makes me think of jackbox games, be fun to race other people to find words.

Thanks, that means a lot. And I'll definitely take what you said about the downtime at the start into consideration. For the current game you can use wasd and c&v to move closer or further from the planet.

Where was that posted?

oh, was that a rule?

I was feeling that too. You could try check to see if the player input the jump button within a certain time limit of hitting the ground to queue up another jump. And try experimenting with adding a little bit of momentum to the player. But yeah, nice work.

Duly Noted. Glad to hear you think it's fun. And thanks, I was rather happy with the parallax on the stars.


Monolith (Monument)

I don't think people are supposed to download the Unity Web Player version and do you just collect bottles forever? You should have a restart button too for when the slow cyclone hugs you.

Pretty interesting take on an idle game. I think it would be super interesting if you could change some variables, or some of the code for your character AI so you change how they move around and their playstyle.

Can you put all this files into a .zip file using winrar or something?

Thank you.

Like why do some walls make you slide up while others drop you to your death, at least make them a different colour or something.

Sorry, It's already a hard game but there's also a bunch of weird timing things that also feel unfair.

Yeah, It's just trick trying to land on the right spot then you go flying the opposite direction.

when in the air the controls should be adding a force instead of setting a velocity, and why can't you jump down to a lower platform?

It's like a bad dream.

That really high pitch sound that plays a few times at the start of the music loop should not exist, the rest of it was amazing. for the mechanics I think it might be good if you could tug on the leash and/or have a tiny amount of influence on character movement while in the air with WASD. Really lovely game.

The particles flying by make it hard to read what things you have to keep track of, if that makes and sense. It makes visual noise and it's a bit harder to see enemies and bullets coming at you.

I hate this game, the first thing I would change is making the restart button space, and I could make a list of other things if you want.