i liked being able to use different swinging/movement strategies and most of the powerups! i do wish some of the enemies were easier to defeat and the healthbars seemed like they only displayed health in certain segments, which made it look like i was doing no damage to an enemy even though i probably was. fun game and concept!
joonko
Creator of
Recent community posts
thanks for the feedback, we'll definitely include more signposting after the jam that addresses those pain points! it's not communicated very well, but the orange platform is where you deliver cargo you've picked up, and you can't pick up more than one type of cargo at a time. you can go to the main menu with the q key!
wow. what have i gotten myself into. the beginning of the game was so unassuming, i was like oh cool i'm just slicing fruit with this funny kunai, trying out different swinging strategies. oh i was so naive. before i knew it i was spraying watermelons and exploding limes and opening parallel dimensions and destroying reality. 10/10 game, it was really really fun and gave me a sense of strange nostalgia for a game i've never played :)
Hello, I'm a Mac user trying the browser version and I seem to be unable to play the game due to the following error:
Error
The following features required to run Godot projects on the Web are missing:
Cross-Origin Isolation - Check that the web server configuration sends the correct headers.
SharedArrayBuffer - Check that the web server configuration sends the correct headers.
I love the graphics and the first boss battle! It was really satisfying beating the first boss after dying like 10 times but learning the patterns eventually haha. The fly ability is really cool, the wand starts to feel kind of weak traversing from the first to second boss. The game is so polished from everything from the sprites to the sound effects to the troll face on the game over screen.
Amazing graphics and clever use of perspective! The minimap kind of became a magnet for my eyes after a certain point because it's just so much more efficient. It would be interesting but perhaps more frustrating to not have a minimap and maybe guide the player through other visual or audio cues. I also think there could be more spooky things lurking in corners or dead ends where you don't expect it :^)


