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jonsprojects

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A member registered Feb 26, 2026 · View creator page →

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Hello, hello.

I'm completely happy to trade feedback if anyone here would be willing to try my game and see how far they get in it, and let me know if they think it's far too difficult. There is a leaderboard system that does send some backend data of how you died and at what time, so if you would please do upload your score once you are 'done'.

It's an intentionally difficult arena shooter that has 2nd person shooting mechanics (weird right?), so be warned it's not intended to be easy, but I do want to hit that correct medium line of "obviously hard, but a skill that can clearly be honed". 

While you're at it, if anyone finds anything they just think is annoying, or might even be a bug, then do just let me know - even if it's not a bug, it still means it isn't obvious, so anything helps.

Link is here: https://jonsprojects.itch.io/psyche

And a little gameplay:

Cheers!

Good stuff! keep up the good work

Fun game, and neat idea! well done!

Hello, hello.

I've recently spent a lot of time working on one primary project that I've grown to be quite fond of - you might have seen it if you also look at the itch.io reddit!

What Is Psyche?

Psyche is inspired by Devil Daggers, and contains secrets and unlockables, and has a unique twist (first of it's kind?) with overhead copies of the arena that you can shoot at, to deal extra damage to enemies! I won't bore you too much, but if any of that sounds interesting, please give the game a download here: https://jonsprojects.itch.io/psyche

If you enjoy it, please do rate it, as it helps a tonne. Updates are common, so check back whenever, and if you want to share any feedback, I'm all ears here or on the comments of the page.

Thanks for looking!

Played quite a bit of the way through, very fun puzzles and the art is really, really good - especially like the parallax of scrolling images. The personal aspect of it comes across really well, and it's something you've clearly put a lot of effort into, good job!

Tried on steam cause it's a little more convenient for me, fun little incremental game - definitely something you can't go too wrong with. Good job!

My pleasure, man!

I use godot - but not to worry, half the fun for me is working it out. Heck, if I get it implemented I'll let you know haha.

Initially I wasn't aware you can dash over water, so I was for a moment a bit lost on where to go, but I sort of realised that might be a thing due to the length of the dash, hence I tried it, and it worked - I realise that's the intention now, but that kind of thing requires the player having played a game before that has that "dash over gaps" mechanic. I've played Hyper Light Drifter, so I got that, but for someone who's played, say, only 3D roguelikes, or roguelikes where that mechanic isn't present, or even just a usual player of "another genre" might not realise.

Beyond that, the "clues" system had me thinking I was looking for something, over just advancing through the level, but even then I wasn't completely sure what I was supposed to be doing with it, other than it being a level progression mark.

Bottom line is it would just really just benefit from a vertical slice tutorial of "this is what this means, this is what this means" and so on - I agree hand-holding isn't great, you shouldn't have to type stuff like "walk around with WASD, this is your health" and so on, as these things tend to be quite obvious, but mechanics that aren't present elsewhere, or of your own making, will need explaining.

I'm a perpetrator of this too! PSYCHE, my current project, has literally no tutorial to it, and features a method of shooting enemies for extra damage by shooting the replicated platforms that surround the arena - I should really make at least a note that says that somewhere, because not everyone's going to read the whole itch page, but that game is more something special to me over something I'm looking for mass downloads on, so I'm sort of alright with that being something a player might "find out" - I get the impression, especially with a steam release, that you're looking for that player count and eventual sale, so that might matter a lot more for you!

Either way, I definitely think you've got something cooking, visually it's a very pleasing game, and it feels pretty good! It just needs clarity imo.

Best of luck with your project!

Looks great - good job!

Played, very stylish in sound design and visuals, great job on that front!

I played a couple matches and found out what I was supposed to do by playing, but I do think it could benefit from a tutorial match of a kind, just to sort of ease you into the game. It's quite fun when you get going, but the initial hard bonk on the head of being clueless I think will probably turn a few players off. Big ups on the presentation though - I especially like the transition screen - might yoink that kind of transition for my own project, haha.

Neat game! I think it could do with ramping up to being a bit more difficult, the 2 minute cap out in difficulty was still a little easy - but I really like the idea behind the candles, and it feels good to play (if perhaps a tad slippy).
Keep it going!