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Ah I had ran endless for a bit, then tried the first level - I had thought the onboarding might be there. My bad! 

I had indeed relied on the LMB chaining mechanic, so that's just me not understanding. Either way, yeah, I still think it's a neat project. Good work!

Thank you. Your game is also neat and looks great on top. Since we're in similar genres, I'm curious about your retention: do your players come back to beat scores? I'm trying to figure out what actually pulls people deeper in a slicing game vs. what makes them do a few runs and drift off, curious what you've seen on your end, if you've got any sense of it.

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They do! I've found people, more than any other game i've made, do continue to send me messages regarding the game, or trying to improve upon their scores. I think the leaderboard is the main driver of that, I noticed a lot more of that when the leaderboard got added. Might just be the simple things, but I think score attack games live on competition - I did market research into Devil Daggers and talked to the community there, and a lot of them were driven by the leaderboard.

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Interesting, maybe I should also add a leaderboard lol