Yep I'm using async loading. Non-UI text works perfectly on the scene load
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I just implemented scene loading into my game and it has caused a bug with SuperTextMesh. When I present the scene, it is supposed to have text on canvas visible from the start. SuperTextMesh as objects in scene present normally. I have tried forcing a Rebuild in multiple places including Awake, Start and even frames past Start but nothing will show unless there is user interaction with the buttons.
Any ideas on what to do next?