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jonathan_schon

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A member registered Jul 08, 2017 · View creator page →

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Thanks! I'm on my cell too but I'll definitely add some screenshots when I can. Thank for the feedback :) 

Hi guys,

I just uploaded a demo to my first project - a text-adventure called "Thirsty - The Thirst For Adventure". I uploaded it so I can get some feedback on it before I continue the development - I'd love to hear any thoughts you have about the writing, story design, random typos I missed or any other stuff you can think of.

Thank you so much in advance to those who'll help :) 

Link: https://jonathan-schon.itch.io/thirsty 

Hi guys!

I'm glad to show you my very first game (demo) on itch - a text adventure called 'Thirsty - The Thirst for adventure!'. 


It's my first project, so it might be a bit rough around the edges - I'm posting it now at this stage in development to gain some feedback from more veteran players and creators. Please have a go (It takes 10 minutes tops to finish it right now) and let me know in the comments if you guys have any opinions on the writing, structure, options presented, etc. Thanks in advance!

Link to the game: https://jonathan-schon.itch.io/thirsty

Thank you for your detailed explanation of the reasons behind the performance issues. I myself started dabbling a bit in game making not too long ago (although with much less demanding engines such as GameMaker 2), so I have a general Idea of the effort being put into making a game accessible as possible, especially for weaker and older hardware, I guess I am due for an upgrade soon anyways! :) However, I still do believe that adding an option to change the resolution might help people with less horsepower available. 

On the subject of the Murder Mix Tape - I am very intrigued. After briefly playing through Disorient on the Murder Express today, I must say that I agree that a collection of individual, albeit-short games with different premises will be better than just an expansion of an already existing story that indeed runs the risk of becoming tedious.  If you ever find yourself in need of a beta tester, I will be more than happy and willing to help and participate! 

Thank you again for the reply.

I recently subscribed to the Humble Monthly Bundle, and this was the FIRST game I have tried out from all of the games offered to me. The name, an obvious reference to 2001: A Space Odyssey, caught my eye, as it was of my favorite movies. Seeing as it was both the first Humble Trove game and the first game in general I got to try out, Its quality has determined my first impression of the service. And all for the better.

The game is short - I finished it in about an hour - but magnificent. While not exactly the most challenging mind puzzle, it is definitely not an easy walkthrough, and combing for clues across the tiny but dense spaceship and figuring out what happened is very rewarding. The voice-acting varies on the positive side of the spectrum - MAL's voice acting is incredibly professional and convincing, especially during the end, while the Inspector's voice-acting is not on the same level but still very impressive for an indie game this small. The use of classical music works wonderfully inside the atmosphere of the game, and the references to 2001, some more obvious than the rest - were something I found amusing and I appreciated the homage.

However, the game is not perfect - especially on the technical side. My laptop is not exactly the most powerful piece of technology and it is indeed almost 5 years old - but it is still an i7 processor coupled with 6GB of RAM and a dedicated NVIDIA GPU, with an extra 2GB of RAM to it alone. it can run Bioshock Infinite - a slightly more complex game - at medium settings 1080p with a comfortable 30-40 fps. Here, while playing on the LOWEST possible graphical settings - I would vary between 30-40 fps while looking away from the main spaceship's body - while being inside MAL's control room for example, or floating outside the spaceship next to the communications unit - to an abysmal 15-20 fps whenever the ship's main body was in the camera's view. Although, in the scenes where the Inspector showed up and the gameplay was reduced to a screen behind him, the fps spiked back to 30-40 fps even inside the spaceship. In all honesty, if not for the amusing name and my general patient nature with indie games, I probably would have given up during the first few minutes because floating around a spaceship at 15 fps is quite a chore (although I am glad I didn't give up). I am not expecting a flawless, 1080p 60 fps experience - I understand my hardware has reasonable limitations due to aging - but I definitely feel that some further optimization is possible to make the game run more smoothly - perhaps selective asset presentation. Also an option to choose the game's resolution would have been welcome, as it is selected dynamically by the engine according to the screen and there is no in-game option to change it.

In conclusion, If there was an option to rate this game with 4.5 stars out of 5 - that would be my rating. The story is intriguing and rewarding, the voice acting in some parts (especially the end) is on the verge of superb, and the main gameplay mechanic of gathering evidence and the presenting it to MAL in the right order to force a confession out of him is skillfully executed and avoids becoming tedious. I could see this game getting an expanded release on Steam, with perhaps a bigger spaceship and extra plot points - akin to the release of The Stanley Parable on Steam a couple of years back which featured extra content. However, if you don't own a good gaming rig or your computer is getting a little old - expect some annoying technical issues, as this game is not nearly as optimized as one could hope and requires a lot more horsepower than expected. But because I found the premise of the game to overshadow the technical quirks - I give it 5 stars. excellent job, I hope you will continue to work on this game and I look forward to your future projects.