Hi, I made a similar post a while ago, and now that my team and I are close to starting development, we could need some more help to start with the project. Regarding the necessary roles any one will do useful, but we especially need characters/backgrounds artists, GUI/UI artists, composers, and writers who are active and committed to the project, It doesn't matter if you have little experience, you are still welcome to the team, if you are interestered contact me on Discord: jomago321
Below is the project information:
Haha to musuko, kyōdai no kizuna
The idea is for a Nakige-style video game, it is a story that combines a mother and son in a narrative with an educational purpose disguised as a video game. It shows the story of our mother and us in the game to later show us our decline and how emotions can affect people, making us value what we have, appreciate those who raised us since we were babies, our family, the person who loved us most in their life and was their number one priority. This is where the psychological factor comes in: what happens to the player after such a great loss, the lost of his/her mother, what they see, what they feel, how they evolve, how traumas, memories, and happy moments arrive, how hallucinations appear, how the player sees their mother's shadow where it shouldn't be, and what ultimately happens to the player due to these factors, how their life changes, how their life enters a state of anxiety and they have to decide their future, how their emotions suddenly shift
Objectives: To create a game with a simple narrative that represents the importance of the maternal figure for the player and makes the reader feel what it feels like to lose her, while also providing an immersive and more interactive experience.
Story: Initially, we meet the mother, our mother in the game, and introduce the son (us). We are also introduced to the character's world, followed by spending time with the mother, doing chores around the house, etc. Then the story will shift to the more psychological aspects: the death of the mother and son, depending on the decisions made. The intention is that the choices you make in the story will influence the narrative
Characters: Mother (Models to be created)
Son: (To be discussed)
Secondary Characters: (Still in development)
Gameplay: Probably the most difficult part of game development, adding gameplay mechanics beyond just reading the game, for example, helping with household chores through a minigame
Art: Anime Style
Production:
Art:
Music:
Sound Effects:
Programming:
Writing:
Animations???:
Tools:
Game Engine: Ren'Py
Art Design: ???
Animations (optional): Live2D, Spine, ATL
Music: Beepbox/Audacity
Sound Effects: ???
Programming: Ren'Py/Python
Studio Name: To be defined
Studio Roles:
Art: Kuza |
UI Design: Nonlo |
Music: Jomago321/walker22212 |
Sound Effects: Jomago321 |
Animations: ??? |
Programming: Jomago321/Tanix |
Writing: Jomago321 |
Translations: Agatha (Turkish), Jomago321 (Spanish, English, and Catalan) Fernanda (BR) |
Profit Distribution: If we receive donations, the money will be distributed among the studio members who participated in the project. Similarly, if I earn money from external sources, I will distribute it to the group members who have made progress on the project via PayPal or Bizum, whichever you prefer. Regarding game jams, if we participate in one that uses the Ren'Py engine and win the prize, it will be divided among the participants. Revenue from product sales will be distributed among the members. From the studio, covering art, music, sound effects, code, scripts, etc., this can be used to expand your portfolio or for your personal projects
Audience:
- Visual novel enthusiasts
- Fans of nakige games
- Fans of anime with deep stories
Distribution platforms:
- Itch.io
- Steam (€100 buy-back clause)
- Game Jolt
- Strove
