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Aaron Jolliffe

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A member registered Feb 24, 2020 · View creator page →

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i'm glad it could be helpful!

Hey, thanks for your enthusiasm! I think payment directly through Itch should be set up now!

Pressing "Start" in the top right rolls dice for all tokens and begins tracking turns. Pressing "New Turn" after that will trigger new rolls for everyone!

Glad you like it!

The action check is just to potentially trigger the fight, so if the fight is already marked you can skip the check! Otherwise, you make the check every time you travel to the point, since the enemies are still there.

I'll make a note to clarify this when I have a chance.

Thank you for the great notes! I'm glad you enjoyed playing! 

I'm aiming to have the final part of this trilogy of Realms out by the end of the month, so I'll plan to put out corrections for this and Coral Rock alongside that!

Thank you for the feedback! I'm glad you enjoyed playing!

This was a really cool little realm! I really liked the hints toward the boss's identity and was very excited when I found out what it was!

Awesome! Another thing I wasn't sure about was if synergy carries over between fights. I played it was resetting to 0 at the end of combat, but maybe that wasn't the intent.

I finally had a chance to play with these! These items are really cool! I really like how you're really encouraged to swap between stances to build up Synergy. 

A couple questions I had while playing:

  • Does the Synergy cost to change stances supersede the default rules for changing stances, or is it meant to be an additional option?
  • Where does the Dragonkin start when summoned? Your space? An adjacent space?

Print-friendly cards have been added!

Thank you so much for the kind words! I will definitely post a printer-friendly version when I get a chance!

That would be awesome! Can't wait to see them!

RuneBoard currently only works in-browser, but a standalone version could be a future addition!

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Thank you so much for the kind words! I'm glad you like them!

I've been able to get it to work on my tablet, but it's definitely not designed with mobile platforms in mind currently. I would love to get it to that point in the future, though!

Just finished my playthrough of this realm! A very cool atmosphere with some very interesting mechanics and challenging fights! The juicy nuggets of lore also have me very intrigued in the follow-up realms!

Thank you!

Thank you for the kind words! I hope it's helpful for you!

Great questions! 

  1. Moving as part of a power doesn't cost any additional Speed/Energy, but effects that restrict movement can hinder that power. Far-blade is unique in that it bypasses any restrictions to movement, because it doesn't count as moving!
  2. Yes, the Tome-blade can be their own target for granting Lore!

I hope this helps!

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I just finished my playthrough of this Realm and I had a blast! Uncovering the sort of dual nature of the place was intriguing. All of the utility items in this realm are really interesting and fun to apply to fights, too! A couple notes/questions:

- Point (2) - The terrain placement in the fight descriptions doesn't match the diagram (B1-2 vs B3-4)

- Point (3) - Enemy placement for the darkness fight doesn't match the diagram (B1 vs C1)

- Point (4) - the area description seems to be copied from point (3)

- Point (6) - the area description seems to be copied from point (5)

- Point (7) - terrain placement for the first fight doesn't match the diagram (B1 vs B2)

- Point (8) - third fight lists two starting positions for the enemy. Is it meant to occupy two spaces?

- Are travel options with nonstandard clock ticks meant to work both ways? (i.e. if it takes 2 ticks to move from (3) to (5), does it also take 2 ticks to move from (5) back to (3)? 

- Can the Eye hurt other enemies?

- Can the lightning scarf be used more than once per turn?

- The diagram for the rune lord's second phase doesn't include any terrain

- I didn't find myself using the weapons much at all, mainly due to how little they let you move. They'd obviously be better if I'd brought in gear that let me move more, but at least with my loadout they felt a little restrictive.

Thank you so much!

Thank you! I hope you enjoy it!

Emblems of their Dying Breaths is an action-exploration roadtrip RPG, inspired by games like Metroid and Persona 5 Strikers.

You play as a group of Scavengers who travel across the countryside in search of magical relics that twist and warp the landscape into impossible structures called "hideaways." 

There's a free quickstart adventure that teaches all the basics step-by-step available now as part of the jam!

The description mentions a teaser PDF but there doesn't seem to be one available?

Thank you so much! I hope you enjoy it!

The "Recover" section describes rephrasing Grave and Extreme harm into scars that never go away. That's great. I love that. It's a little unclear, though, if that becomes a purely fictional aspect of the character, or if Grave and Extreme harm literally never go away, meaning a character can only take 1 Grave and 1 Extreme harm ever.