Thank you for the kind words and the excellent feedback!
I've mentioned it in response to other comments, but I'm not too concerned about players who use these skills "missing out" on combat-focused skills, since this mod was expressly designed with groups who don't care as much about combat in mind. For those groups, there would be no need for for a separate progression because choosing between these skills or combat skills (typically) wouldn't be a difficult choice in the first place.
That said, I completely understand that players might be interested in these skills even if their group does still focus on combat, and there's no harm in expanding this mod to support those types of players through some sort of optional rule. I'll give it some thought!
































