Some Graphics Quality settings would be useful for those who have low-end machines.
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So I have been trying to make modular 3D models for a castle and the interior of the buildings in my current project, but I lack the appropriate skills to create the castle-pieces and 3D models for the project. So, I decided I'd ask if anyone would be willing to join me and my team in creating 3D models for our project. As the tag above stated it would be unpaid, but I will gladly credit you and link to your portfolio if you wish. You can view the projects Trello here: https://trello.com/b/1c8TC7xG/miridalia-monarchy-3d For a list of what is needed and current progress of the project. Also, the game's itch.io page is here: https://johnnys-games.itch.io/miridalia-monarchy-3d
I am looking for a female voice actor capable of acting a few lines for a current project. Although I am unable to pay, I will gladly link your portfolio in the game's credits and on the game's itch.io page. If you would like to view some descriptions of the voice lines visit the project's Trello page here:
You can view the game's itch.io page here:
NOTE: Game is in early development.
I like it, it's simple, yet effective. Although could use some sound and music. Bfxr is good for sounds and Bosca Ceoil is great for music. Also the art could be upgraded. Although being a game, it definitely succeeds at being fun.
Hmm... Well I was looking it up and someone said
"Updating a primitive collider position is already costly, polygon colliders are really expensive by definitnion, i only use it for static objects, changing a polygon collider position is really expensive. And on top ot that changing a polygon collider actual polygon.? Its probably not a good idea, you could try but i dont thinl you will succeed. Most people use primitive colliders next to each other to fake a more complex geometry."
So, that's all I can figure out.
Here are a few things I noticed:
- I experienced a bug, I walked towards and collided with the green NPC at the beginning and I became stuck walking left, but was up near the top right house so I was completely stuck. Moving with arrow keys did nothing so I had to reload the page.
- In the bottom right I got stuck while walking by the little fence down there and was unable to move. After a while though I appeared unstuck so I don't know what happened there.
- Inside the bottom right building against the left bookshelf is it? I got stuck there as well.
- I feel the music is not necessarily bad, but it gets repetitive. Perhaps add some more tunes that way when you enter a room the music transitions to the more appropriate tune. I feel the current music would maybe be good for an intro sequence to a battle scene.
Aside from these things I enjoyed it, I like the pixel art and it was fun to explore.