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joemanaco

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A member registered May 08, 2014 · View creator page →

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Very good concept. Got stuck at one place because I ran ut of seeds (maybe I just missed something).

Was a little bit hard to get into for me, but I think you did an awesome job and this game has a lot of potential. 

Yes, a interactive tutorial of some kind would be best to explain the game. Or some intro-levels with a small pre-defined deck or something.  Glad you enjoyed the music :)

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Thanks! I thought of a few things to vary the gameplay (events, special cards) but didn't have time to implement it.

Yes, I agree. I think the 2-Color-Restriction of the jam worked clearly against the gameplay a little bit. That, and that I decided at the beginning to go for a low resolution in combination. :)

Thank you

Thank you, 3x3 grid sounds pretty hard. :)

Thank you!

Thanks, yes it's pretty hard - I only managed to complete it with all flowers placed one time myself :)

Fun game. 


Uh-Ah-Iee :-) Loved that sound effect!

Thanks for your feedback.

Thank you, yes it becomes quite tricky :)

This comment made my day :) Thanks

Thanks for your comment. Glad you liked it :)

Thank you

  • Most fun game I've played so far (It's always amazing how addictive games with incremental progress are)
  • Art is very good
  • You need to add sound/music ;)
  • Personally I would have prefered a keyboard or joypad control scheme for the boat
  • Very good atmosphere
  • Constantly under pressure reaching the next live-giving flower feels exciting, especially when you reach on in the last second
  • I really have a hard time getting used to WASD Controls on Platformers (I can't do precisie jumps - my brain just can't handle it). I know lots of games do it nowadays and it has to be like this because of the Mouse Aiming, but it really makes the game very hard for me ;)

Wow, that looks so nice and charming. Best Graphics I saw so far. Pretty impressive.

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  • Good Art (I feel it would have been looked even more polished if the walls are not just plain full white)
  • Satisfying Combat
  • Had a Bug, where I can't leave upgrade screen (It closes and immediately opens again)

Hi. Thanks :)

The Resolution is eaxtly 64x64 Pixel. The only thing is that movement can occur on "sub-pixels" for the smoother movements (lots of 64x64 pixel games do this, even the AGA Chipset of the Amiga could kind of do it *g*). 

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Hi there,

I joined the jam late. Over the past few weeks, I’ve been creating a small game engine/library for Dart (the programming language), so this jam was the ultimate test to see if I could be productive with it. 😉

Luckily, I've managed to finish a small Sokoban game just in time (nothing too special, but I like it).

I will now enjoy and vote for the other creations.

Cheers, Joe ;)

Would like to contribute with my games to this bundle:

https://joemanaco.itch.io/psychoballs

https://joemanaco.itch.io/captain-backwater

https://joemanaco.itch.io/temple-of-tangram

https://joemanaco.itch.io/absolute-blue

Thanks. Can confirm this bug, will fix this as soon as possible.

Very cool concept. You should put the Ludum Dare Page in your description, so we're able to rate it :)

Done :) Thanks for the tip.