That's so kind, thank you!
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Hey, thanks so much for checking out our game :) I've made a note of your feedback!
One thing I'd suggest you check out is the "auto-advance" option in the settings - this will automatically advance the turn if a Knight or Medic has no attacks left, as you suggest. We didn't make it the default behaviour because in our play testing new players found it confusing, but it's there if you'd like it!
Hey, thanks so much for this useful feedback. :) The next update will feature updated health pips and I'll try and speed the animations up a little too.
Per the crash - sorry about that! Unfortunately I only get crash logs on the Play Store version of the game, but I'll have a look and see if anyone else has had the same issue so I can work out what went wrong.
Update: sneaky peek of the new health pips:
Hi folks! We released our first game last week - it's called Feud and is a free tile-based tactics game. It's a little bit like chess. It runs on Windows, Mac, Linux and Android (and iOS, off itch) and has asynchronous online multiplayer.
The game started life as a board game. Dave Cordell, the designer, got in touch with us, and ended up joining us as our artist.
Check it out here: Feud by Bearwaves