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Joel J Games

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A member registered Feb 22, 2021 · View creator page →

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Yes! I can't believe it's out already, it'll be so much better having everything in one place, in the project

My post should have come with a trigger warning!

Funnily enough I was thinking of your project and wondering how you got on, since it's open world, huge and you can go back to the areas, that seems to be the big problem. Even now I'm thinking about all the triggers that I have that need to trigger just once and I'll have to convert to flags at some point, it must have been a nightmare for such a big project, I'm glad you got through it!

Some in game labels to flags would be a nice addition to make things easier.

I'll be interested to watch the video and hopefully that and this post can stop a few people who might do the same thing as we did otherwise!

Thank you!

Thanks!

Thanks Max! (and for the great feedback that helped me with the original)

Thanks!

Good to know, thanks!

Thank you!

A quick question, you mentioned slopes being expensive, is this just in scenes they are in, while you're using them, or does it affect the whole project regardless of if the scene has slopes in

Hey thank you so much! I've put a lot into this game and have lots more planned for it, it's quite a long demo so knowing someone has got to the point where it really opens up and is ready to explore the new planets is super motivating, thanks and excited for you to explore the rest!

Gameboy save games don't really work properly when played in the browser unfortunately, as I think the browser clears the save file, downloading the ROM is the safest bet as an emulator will keep the save

A jumping kick to it should do the trick!

Thanks! I'll give a better update soon but while the engine is around 90% complete, there's still quite a lot of content left to create before a full release, so I'm going to tentatively say late 2025 depending on how smoothy the rest of the development goes.

Enjoyed the POC, great angle. Also hoping I get to meet Doggo again?

Awesome, looking forward to checking your game out!

Thank you! Love the handhelds channel and the Fall from Space video was excellent, thanks for taking the time to check it out

Thank you :)

Thank you! It should get a cartridge release (once I get it finished!).

Yep that's fixed it for me, tutorial working 🤘

I'll give another try in the next update then!

Side loaded via the Playdate website, on moving down and clicking the tutorial button at the very start it crashed and reset the Playdate, loaded it back up, placed the Pong Unit and Game of Life (very cool btw) and that seemed fine, though I'd check out the tutorial and got to the same button and tried again, got another crash and this message if it helps –

I updated to the latest version shortly before side loading.


Thank you!

Thank you! Comments like this go a long way to helping keep me motivated, so I'm set on getting it finished!

It is! I'm working on building out the locations in the solar system, thanks for the interest!

Amazing pixel art

Really clever (and amazing pixel art)

(1 edit)

That feels a lot more responsive to me. New Enemy AI is interesting, I felt hunted by the bats!

Really nice feel and mood to the game, I like that it's slower paced and dark fantasy, reminds me a little of Blades of Vengeance for the Mega Drive.

The name input works great bringing it back in a conversation.

I found jumps were a bit too unforgiving for me (I had to try a basic one after getting a collectable quite a few times before I could clear it), especially when on a small platform where you can't get momentum. I did really like that the first pit forgives a miss and shows you a new area though, that was a nice surprise.

This ‪really is very good, the mechanics work super well and I love the little touches like the tongue picking up coins as well and being able to boost out of the boot.

The shooting the posters level select is great and the tactical considerations of when to use your gun or not give a nice depth.  Also a frog with a massive gun is just pretty funny.‬

Great work!

This looks great, is technically impressive and also really fun!

Thanks!

Thank you! It’s still in development, as it’s a very big game in scope, so while the full demo will arrive this year I think completion right now is looking most likely sometime in 2024.

Fall from Bass

Ah right, thank you and good luck with your game! :)

Hi, yes it's using the advanced dialogue plugin to fix a dialogue box to the bottom of the screen, this is wrapped in various if statements depending on variables, form selected, weapon equipped etc and loaded for each stage.

The avatars aren't actually avatars but are made up of four separate 8x8 ASCII characters, from special characters in the table that  I wasn't currently using. There may be better ways to do it in newer versions of GB Studio, this one was made in v2.5.

Glad it's useful to you! If you spot any issues let me know, I'm continuously refining as and when I use a certain combination of characters/symbols in my game, so always looking to improve it.

This is great! Love the gaining and losing armour, has that Altered Beast/Ghost & Goblins touch, and plays like a really cool GBC Shinobi. Great work

Thank you!