Thank you! It should get a cartridge release (once I get it finished!).
Joel J Games
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Side loaded via the Playdate website, on moving down and clicking the tutorial button at the very start it crashed and reset the Playdate, loaded it back up, placed the Pong Unit and Game of Life (very cool btw) and that seemed fine, though I'd check out the tutorial and got to the same button and tried again, got another crash and this message if it helps –
I updated to the latest version shortly before side loading.
Really nice feel and mood to the game, I like that it's slower paced and dark fantasy, reminds me a little of Blades of Vengeance for the Mega Drive.
The name input works great bringing it back in a conversation.
I found jumps were a bit too unforgiving for me (I had to try a basic one after getting a collectable quite a few times before I could clear it), especially when on a small platform where you can't get momentum. I did really like that the first pit forgives a miss and shows you a new area though, that was a nice surprise.
This really is very good, the mechanics work super well and I love the little touches like the tongue picking up coins as well and being able to boost out of the boot.
The shooting the posters level select is great and the tactical considerations of when to use your gun or not give a nice depth. Also a frog with a massive gun is just pretty funny.
Great work!
Hi, yes it's using the advanced dialogue plugin to fix a dialogue box to the bottom of the screen, this is wrapped in various if statements depending on variables, form selected, weapon equipped etc and loaded for each stage.
The avatars aren't actually avatars but are made up of four separate 8x8 ASCII characters, from special characters in the table that I wasn't currently using. There may be better ways to do it in newer versions of GB Studio, this one was made in v2.5.
This is looking really cool. I like the inventory and how the upgrades can be bought and how open everything is.
One minor thing, after hearing the warning about the eye monster and long grass cutscene, I died in combat and then had to watch the warning cut scene again, perhaps set a variable after played so you only see it the once?
Very cool! The rev meter in the bottom left was a really nice touch.
Only thing I'd suggest is it feels quite slow to start a new game despite the nice scrolling menus, waiting for it to move down to the music etc and if you're impatient like me you just want to get in and play. Not sure if it's possible to speed up the camera movement here?
Great work, it looks really good, love the little details like candles and statues in the background and the switching of palettes in the options is very cool. Very well presented!
Also great to have it both languages. I noticed a few errors in the English intro if it helps –
For perform a long jump
>To perform a long jump
Pressing the button start
>Press the start button
To attack and fly part of the life
>To attack and steal part of the life
That should be fixed now! https://www.bitmapsoft.co.uk/product/tales-of-monsterland/