Good idea
Joel J Games
Creator of
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Yes I've found myself doing the same a few times, before switching to a marquee/select copy and paste. I don't know whether including some form of moving those tiles across would work or cause complications, I'd expect it'd need to be without any tile indices, e.g. just as the tile graphics which could then be indexed manually in the document if needed, or if it that'd be more annoying if you're going between different projects/levels and you have stamped tiles following you when you didn't want to.
I'll make a note to look into the undo-redo as there are some manual rules set as to what should be included in the undo and redo and what shouldn't, so they may need a tweak. I agree things with the possibility to preview shouldn't be shaded with an overlay too, it's been removed in some places so will have a look around for others it hasn't been yet.
Thanks! Yeah I can definitely see the value of two tabs open at the same time as I'm often working between too, I'll have a think about how it could work in the UX.
Thanks for the suggestions. I'll add both of these to the future features list, I've done similar in the past myself (luckily usually have my project files included in my GitHub commits so could dip back in time).
Hey thank you, and congratulations on making it to end of the demo! It's getting published and a physical release, so should be available in the next couple of months! I can't wait to get the full game out there and share more details!
If you do get the chance to recommend it to anyone, it'd be very much appreciated!
Here you go – https://joelj.itch.io/tessarium/devlog/1561172/tessarium-v141-isometric-shapes-prefab-import
Thanks for the suggestion!
Of course, I'm expecting to have the final ROM finished this weekend, it's just in final QA testing passes, typos, minor things like that, and it takes a really long time to play through! I should have details on the release coming with a month or so, and I've got a launch trailer and some other exciting things to drop later this month!
Hey, clicking outside the canvas to either pan or to drag marquee selections has been added in the latest version, thanks for the suggestion!
tessarium-is-version-one
Thank you, I really appreciate that. The other main tile apps never quite clicked with me either, so a lot of this has come from trying to make something that feels easier and less of a fight to use for the way I work, reducing that barrier between creating something in pixels artistically and working quickly. Really glad it’s helping you!
Great to hear!
Yes, so if you hold down CTRL or CMD when you drag an area, that's the 'tile' based mode for most tools. So with the marquee/select area it'll do it by snapping to tiles rather than pixels, and for fills like the dither, or shapes, it'll do it snapping to tiles. Hopefully that solves your problem, but I'll also add mouse clicks outside of the canvas to the list too.
The Terrain tools should be easy and quite intuitive to use, I always got a bit confused with other implementations. Similar to the Frame UI tool, but with customisable randomisation support, so you can choose to shuffle the tiles, or lock them, and also link together if they're tiles that only work when next to each other.
Hi vernSL, thanks for the interest! It's a little too early for me to tell for sure, until I have some other people run through it in the QA testing who don't know exactly where they're going, how to solve everything etc, at a guess, 5–7 hours depending on thoroughness? However it's very choice based and there are multiple endings and difficulty levels to encourage replayability.
Hi Russ, it'll be coming out as a physical release next year, but I'd expect the announcement and details to be a few months into the new year, once I have the final version it'll still need lots of testing and inevitable bug fixes, and I've got a manual, trailers etc to put together too.
Thank you for staying interested all this time!





