Yes! I can't believe it's out already, it'll be so much better having everything in one place, in the project
Joel J Games
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My post should have come with a trigger warning!
Funnily enough I was thinking of your project and wondering how you got on, since it's open world, huge and you can go back to the areas, that seems to be the big problem. Even now I'm thinking about all the triggers that I have that need to trigger just once and I'll have to convert to flags at some point, it must have been a nightmare for such a big project, I'm glad you got through it!
Some in game labels to flags would be a nice addition to make things easier.
I'll be interested to watch the video and hopefully that and this post can stop a few people who might do the same thing as we did otherwise!
Side loaded via the Playdate website, on moving down and clicking the tutorial button at the very start it crashed and reset the Playdate, loaded it back up, placed the Pong Unit and Game of Life (very cool btw) and that seemed fine, though I'd check out the tutorial and got to the same button and tried again, got another crash and this message if it helps –
I updated to the latest version shortly before side loading.
Really nice feel and mood to the game, I like that it's slower paced and dark fantasy, reminds me a little of Blades of Vengeance for the Mega Drive.
The name input works great bringing it back in a conversation.
I found jumps were a bit too unforgiving for me (I had to try a basic one after getting a collectable quite a few times before I could clear it), especially when on a small platform where you can't get momentum. I did really like that the first pit forgives a miss and shows you a new area though, that was a nice surprise.
This really is very good, the mechanics work super well and I love the little touches like the tongue picking up coins as well and being able to boost out of the boot.
The shooting the posters level select is great and the tactical considerations of when to use your gun or not give a nice depth. Also a frog with a massive gun is just pretty funny.
Great work!
Hi, yes it's using the advanced dialogue plugin to fix a dialogue box to the bottom of the screen, this is wrapped in various if statements depending on variables, form selected, weapon equipped etc and loaded for each stage.
The avatars aren't actually avatars but are made up of four separate 8x8 ASCII characters, from special characters in the table that I wasn't currently using. There may be better ways to do it in newer versions of GB Studio, this one was made in v2.5.