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Joel J Games

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A member registered Feb 22, 2021 · View creator page →

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Yeah for sure, Delta is okay for turned based stuff, but anything with precise controls gets tricky quickly!

I'm sure you'll get a chance to get another one soon!

‘Sort of’, I did spend a lot of time working on DMG/Pocket compatibility at the start as these are the systems I’m the fondest of. 

Earlier versions ran better on DMG, although quite a lot of effects had to be stripped out for performance or other reasons (reflections, weather etc), some palette lighting effects and a reduction in actors and AI. 

Since v4 of GB Studio there’s been a further hit to the performance on DMG, so I’m currently completing development as Color devices and upwards, with plans to go back and optimise, cut if necessary and decide if the experience can be made good enough to include DMG support, hopefully so but afraid it’s not a definite.

Hey Russ. Thank you for following and supporting ever since Tales of Monsterland! It means a lot. 

I've pretty much been working on this ever since finishing that game at the end of 2021, so I hope the final thing lives up to expectations! (I just finished implementing several endings, so it's definitely getting closer!).

I do want to get a physical release of this and confident that'll happen!

Hey thank you so much for the support and for following my progress!

Hi, yes, you won’t be able to get access to two locations in the demo as they require having visited the other planets

Hello and thanks for sticking around and caring! Yes I've been told digital versions are happening, but there's still planning around it and I guess building out how the digital versions will be made available and maintained since it's still a new publisher, but it's definitely going to happen and digital is not forgotten about (it's  just taking a while, I'd expect this year though!).

Enjoying it! Reminds me a little of Superfrog/PC platformers with a ton of Zool candy!

Awesome, congratulations on completing it!

Hey @gauthieryannick, I am thanks, I hope you are and thank you for showing interest in ToM DX!

So I’ve checked and while the current focus is on physical, a digital version is definitely on the cards, I’ll keep everyone updated on when it’ll be available as soon as I know when/I get a date.

Okay, a bit more detailed: you'll need to head south and find the general store (it's just west of the path and one of the first locations you'll find. Once you enter the store, you can find a key to a locked store room in the store, and some oil from the store room. After this the robot will enable you to progress to the South East and then ultimately, to the North.

Thanks! There are a couple people you might want to talk to in Junkton, the worried parent to the North West and the old robot in the corner of the bar…

I’ve no updates on this just yet, but thank you for the interest in a digital version, definitely noted!

Hey thank you!

I should probably try and market it a little better really, it's definitely more RPG than platformer but I haven't been showing that off much. I'm trying to make exploration and choices a big part of it, multiple ways to complete quests etc!

Yep,  space, cost/shipping, physical isn't always for everyone. Thanks both for showing the interest in the game and I'll try and update you when digital is available or I know more about that.

I believe so yeah but it'll be after the physical release and I'm afraid I don't know exactly when!

Amazing graphics with lots of character and runs great on a DMG!

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I've worked out the problem, it's rolling into a specific slopes/diagonals, I'll roll out a fix soon. Thanks for finding, I'd not rolled into those slopes in this version!

That's great, I've added that to the list to investigate, thanks again!

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Thank you! ❤️

I can confirm that The Vault and Irradiated zone require knowledge and off world technology to access (so would fall outside of the demo and be a full game thing).

Congratulations on not being a monster and doing the right thing! Yes your interaction in the Warrens changes won't go quite the same way if you're a Radt murderer!

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Thank you! and thanks a lot for this feedback, those definitely need fixing. I've spotted the issues with the broken ship and blocked the walls off properly (it'll be in the next build) and made a note now on the other isometric scenes to review the collisions.

In terms of the platforming clipping issues, I don't suppose you remember the parts it was on, was it the areas you need to roll through or somewhere else?

Ah right, didn't realise which project I was in! I'm pretty sure that BitmapSoft have the old version (digital) on their site still – https://www.bitmapsoft.co.uk/product/tales-of-monsterland/

Hey, yeah there should be a digital version out too (likely at the same time or a bit after the physical release) that'll run nicely on the Pocket

I was wondering if anyone would get that reference! What a film, I loved it as a kid and rewatched it recently, so dark in places, electric shock treatment on kids, a sort of post apocalyptic Oz? Wheelers scared me big time. The film really holds up!

Glad you enjoyed it and thanks for the feedback, I'm back on it working on the full version and also general improvements to responsiveness and mechanics I'm hoping to roll out soon(ish).

Merci beaucoup pour ton commentaire, je suis content que la démo te plaise.

(Aussi, je suis heureux de pratiquer mon français!)

Hey, there should be details of a digital release coming at some point too (although it won't be before the physical release is ready)

Awesome, I hope you enjoy it if you do pick up a copy!

Thank you!

My understanding is, initial focus is on the preorders/getting the physical release sorted but there will be a digital version down the line (although I don't have any info on the timelines for that at the moment).

Not a problem, good look with the development when you do! A great resource if you don't already know it is – http://gbstudiocentral.com

Yes! I can't believe it's out already, it'll be so much better having everything in one place, in the project

My post should have come with a trigger warning!

Funnily enough I was thinking of your project and wondering how you got on, since it's open world, huge and you can go back to the areas, that seems to be the big problem. Even now I'm thinking about all the triggers that I have that need to trigger just once and I'll have to convert to flags at some point, it must have been a nightmare for such a big project, I'm glad you got through it!

Some in game labels to flags would be a nice addition to make things easier.

I'll be interested to watch the video and hopefully that and this post can stop a few people who might do the same thing as we did otherwise!

Thank you!

Thanks!

Thanks Max! (and for the great feedback that helped me with the original)

Thanks!

Good to know, thanks!

Thank you!

A quick question, you mentioned slopes being expensive, is this just in scenes they are in, while you're using them, or does it affect the whole project regardless of if the scene has slopes in

Hey thank you so much! I've put a lot into this game and have lots more planned for it, it's quite a long demo so knowing someone has got to the point where it really opens up and is ready to explore the new planets is super motivating, thanks and excited for you to explore the rest!

Gameboy save games don't really work properly when played in the browser unfortunately, as I think the browser clears the save file, downloading the ROM is the safest bet as an emulator will keep the save

A jumping kick to it should do the trick!