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JoDalsgaard

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A member registered Sep 03, 2019 · View creator page →

Creator of

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10/10, really loved it

Thank you so much! There are still a few things with the code that are a little bit wonky, like the way the character cells "jump" sometimes when you change a body part. This I will likely fix in a few days. If you find something that looks weird in your browser please let me know!

I thought I'd written this earlier, but now I can't find it - anyway, I seem to have lost all the original files for this game, so laying it out in a booklet format would mean reconstructing the game from scratch. I've thought about returning to it and doing an updated version, in which case I'd definitely do a booklet version, but I'm not sure I'll have the time. Hope you have fun with it nonetheless!

Yeah no problem! I'll fix that later today and put it up as an alternate download:)

this is cool!

Looks fun!

I would like a photo!

The Doctor Is Gone is a short micro-RPG made for the #pleasurecardrpg jam, partly inspired by Momatoes' Exquisite Hero (from the same jam.) Like all the #pleasurecardrpg games, it fits on a business card.

The game is about drawing body parts from a variety of sources (based off of prompts from the card), putting them together to form Creations given life by The Doctor (who is now gone.)

The rest of the game the players explore their Creations' relationships to their bodies, and can exchange body parts if they want. The game ends when the Doctor comes back. Total play time is about 20-40 minutes.

       

    

Thanks! That's mostly where I'm at with it too, but this is helpful.

Hi! I'm doing a pervasive solo game, but I'm having trouble coming up with applicable safety mechanics. Some writing on the safety concerns specific to the game, how to check in with yourself and how to handle indirect "interactions" with non-players (in this game's case, ignore them, try to remain unseen, and carry on) plus some stuff on physical  safety feels most appropriate, but I'm wondering how much that fits the criterium of including a safety mechanic. None of the tools included in the Safety Tools Toolkit feel like they fit the pervasive game format super well. Also, I'm a bit anxious that a pervasive game is itself too outside of the parameters of this jam, since it's not really a traditional larp or tabletop game. So I'm hoping that that'll be ok.