Great! Glad it was a help and not an annoyance. :)
jmelesky
Recent community posts
Okay, upgraded to 0.18.2. Healing balm!
Purchase price: 18cb, sell price: 43cb

Three of them is 1gc, 29cb.
This time, the transaction price matched: 1gc, 29cb.

I do some crafting and go back. Purchase price is still 18cb, sell price is now 14cb (about 1/3 of 43cb from above).
Healing salve?

Purchase price: 55cb, sell price: 88cb
I’m guessing at this point that the sell price is supposed to be about 80% purchase price.
Again, the transaction result is the same as predicted by the screen: 1gc, 76cb.
I didn’t see any examples of the transacted price being lower this time around, so not sure if that was fixed in 0.18.2 or i just didn’t hit the right combo to get it.
Hope that helps!
ps- thanks for making the game! love it!
I haven’t yet tried this in 0.18.2, but i didn’t see it mentioned in the dev notes. When I go to sell multiple of something, I’m getting unusually high sales prices. I think it may start by estimating the sell price for the whole stack, but when I tick up to 1,2,3,4, etc, the displayed transaction price goes up by that amount each time.
When I hit f to commit the transaction, the actual amount transacted is lower than the displayed price, but still not as low as I would expect for reasonable sell prices (where “reasonable” means “<= purchase price”).
I’ll try to get a concrete example with numbers tomorrow after my next run.
Hi! These are lovely, and I'm interested in using this bundle for a commercial (but very indie) game, and I wanted to know what license restrictions it has.
Specifically: Can it be used for commercial stuff? What kind of attribution do you want? And am I allowed to alter the images (examples: offering a different color scheme for the colorblind, showing two half-gems as one gem, etc)?
Hello! Another person having trouble with the Linux version (1.2.0 tarball edition). `vis/visplayer` isn't executable, which isn't a big deal. The bigger problem is that it relies on an old version of libpng (1.2) that is unavailable for my system. One option would be to update it to libpng 1.6. The other would be to bundle the shared library with your game distribution.
There may be additional libraries required -- I haven't gotten further than libpng, though.