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JMature99

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A member registered Mar 22, 2020 · View creator page →

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Fixed it. You can redownload it now.

Bug fixed. Safe to download.

I'll fix it now. I guess the GLDEFs intensity only works on dev builds of GZDoom 4.15.  I will fix this now and I will likely convert the gun light code to A_AttachLight.

Hello guys. I will take off the download for a bit. The intensity tag for GLDEFS doesn't work on the stable GZDoom (only works on dev builds), so I'm going to remove this.

(1 edit)

yeah

You can also report on Github too:

https://github.com/JMature2099-82/MetalOpsPremonitions

Do you have a screenshot of what the crash is?

Yes 4.14.2 is the current latest

Which version and GZDoom version are you running

Late 2024 to 3/20/25:

//Pistol

    Enforcer Sidearm is now called the Vengeance Stryker Sidearm

    Pistol magazine count changed from 12 to 18.

    Pistol sprites completely revamped and overhauled, with newer sprites by TSF.

    Pistol animations have also been redone as well

    New sounds for the pistol

    Burst Fire is now a weapon special switch, similar to BD having it as an alt fire switch.

    Aim down the sights is alt fire for the Pistol.

    The Vengeance Striker tag name is slightly changed, to Vengeance Stryker.

    Burst Fire is now a weapon special switch, similar to BD having it as an alt fire switch.

    Alt Fire is now ADS.

    Reloading with Haste shows the normal reload animation.

//Deagle

    Deagle is now called the Shatterhand Pocket Cannon.

    Reload sounds tweaked

    New animations for firing, kicking, and reloading.

    Reload animations are based on magazine count. Tactical reload is when you have more than one round

    (which is a visual thing), A standard reload when exactly one round is left, and an empty reload if the

    magazine is depleted.

    The reload animations will also be different if you have Haste. The normal reload animation is the

    default animation used for one or more rounds, but faster.

    The empty reload animation when you have Haste is the same as the normal one,

    but now has a chambering animation that is different.

    This is inspired by the Sleight of Hand perk in Call of Duty, particularly the recent versions

    from MW19 and later.

    Aim down the sights is the alt fire.

    Magazine count increased from 7 to 8 for the +1 in the chamber effect.

    Several sounds got minor edits. While still using Magmacow's sounds for reloading,

    portions of the MW19 Deagle reload sounds are mixed in.

    Deagle now takes away twice the amount of reserve ammo.

    Example: 7 Deagle rounds uses 14 pistol rounds. This is a balance change.

//Misc

    Changed some ammo sprites

    Updated some pickup sounds.

    Pickup messages for ammo, health and armor simplified.

    Armor bonus AP increased:

        Normal: +2 AP

        Geminus: +3 AP

        Treble: +4 AP

    Health Bonus HP increased:

        Normal: +2 HP

        Corrupted: +3 HP

        Spiritual: +4 HP

3/21/25:

    Pickup messages for items, armor, health and ammo simplified. They now just display the name, and what amount is given.

    Fixed bugs with the Pistol, mainly the ADS being buggy when out of reserve ammo, and burst count resets properly after reloading.

    Fuel has pick up sounds

    Fuel ammo spawns randomly in place of the Cells and Cellpacks

    Fuel ammo has new pickup sprites, sprites by Cescade.

    Heavy Marksman Rifle buffed

3/23/25:

    New mod logo thanks to XxSwag masterxX! Thanks man!

    HACX compatibility added.

4/7/25 - 9/19/25:

    Kick sprites separated from weapon offsets, now they don't look weird of using Offset or A_WeaponOffset.

    Throwing equipment doesn't suck anymore, responds better and is now an event handler.

    Ammo1 is now the magazine pool for some weapons (Pistol and Rifle for now).

    A_Eject from Beautiful Doom is implemented for some weapons, which will replace the ZWL spawns.

    Base Weapon changes, Ammo use changes.

    Deagle and SMG have been overhauled with new animations. Functionality is mainly the same as before,

    but more features may get added to them later.

    Flamethrower flames and cryo flames are faster.

    Sniper bullets on Heavy Marksman Rifle sniper zoom scrapped. They were honestly terrible and ate ammo like a motherfucker.

    Reworked ammo check for Reload and no ammo again.

    Rocket Launcher has a new draw sound

    SMG now has 35 bullets instead of 40.

    Deagle ADS reload animations completed.

    SMG ADS reload animations completed and reworked

    Placement of option menu tips changed.

    SMG has a random empty reload animation that is inspired by the AK-47 mag bump reload animations.

9/19/25 - 10/27/25:

    Chainsword added, it is now a proper Chainsaw replacement.

    More sound updates

    Molotovs have a better flame animation when destroyed

    Fixed Katana being selected automatically when starting a new game.

    Fixed bug with equipment when you run out.

    Renamed empty plasma cell sprites to fix potential sprite conflicts.

    Plasma Rifle beam now autoaims, thanks to Agent_Ash's ZSLoRWeapons! Used the ZSLoRWeapons

    Calamity Blade's pitch code.

    Molotov flame damage reworked

    Minigun sprites tweaked, mainly changed the hand and reanimated the kick and select animations.

If anyone downloaded Metal Ops prior to today, please update by redownloading it again. The new update is a hotfix to fix the Flamethrower not being able to be picked up on earlier GZDoom versions.

Edit: Fixed. Redownload it again now.

(1 edit)

Use the newest GZDoom version or a dev build of GZDoom. Metal Ops very small Legacy of Rust compatibility, so it will not work on early GZDoom versions for the time being. I will probably make a hotfix or a short update to disable this.

Finally a new update here:
- Cleaned up the options menu
- Tips are at the top of the screen on the mod options menu
- Pistol and rifle have deselect animations
- Changes made to Haste to support the BFG kicking animations
- Fixed a possible crash with the Heavy Marksman Rifle when firing the grenade launcher.

I could scrap this completely in favor of another way or reloading or a new sprite though. An old friend of mine was the one that came up with the Shadow the Hedgehog reference, and old versions of BD Platinum had it too as a fidget animation

It's a Shadow the Hedgehog reference, and also based on the Pancor Jackhammer as well. I mainly based it on BO6's Pancor Jackhammer pumping animation

I used to have one but I lost it. I removed it because the implementation was awful and was too hard to flesh out. I'm going to change the alt fire to a spread shot (like PB but 4 rockets) and probably a hybrid laser/lockon mode

The menu logo? I lowered to fit the text of several custom mapsets better. I can change it back to how it was before as a hotfix.

Double click on the SeaBed_Installer.exe file from where you downloaded it, if you get a pop-up saying Windows protected your PC, click on more info, then click on Run anyway. If you get a pop-up from the User Account Control, click yes. Then just follow the instructions from the installer