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jkbooks

18
Posts
A member registered Jun 26, 2025

Recent community posts

Cool game

I have found a possible issue with the school it is enourmously time consuming i assume its a bug but currenlty you can take up to a max of two classes any day even when you arrive asap that means the classes take upwards of 10 or 20 actions on average and dont seem to yield anywhere near that much exp so if you can gain relevant wxp elsewhere its way way better there then at school so far its only been useful for diplomacy and unlocking magic types


On the mage guild

1 minor bug. the missing wall is still there and it's totally possible to enter the room and search the bookcases and have them be non intercatbale cause they are gated behind the door interaction.

Ignore point 2 I am only leaving it in incase someone else like me doesn't realise its use case.

2 currently magic bolt or magic mssile or whatever itd called seems to have very nieve utility as it should be unlocked after cleave and is generally just a lower damage version of cleave although it hits twice... never mind ignore that bit i just relaises its better against enemies it can kill with one of its two attacks great vs chaff enemies solid nieche sorry never mind ot totaly works fine. also it uses mana instead of stamina.


3 not mage specific but I noticed that for a while defending at least witha shield did not regen me any stamina resulting in at one point a long fight with a kobold one left I a group fight where I took forber to die since I could only defend. Idk if this was poor stats on my part ie shields use stamina to block damage so I just grabbed one at exactly the wrong time and just needed a bit more fitness a bug of some kind or possibly just a case of perhaps some status effects either poison or fire reducing stamina regen and it happened to drop mine to exactly zero(I had 2 left every round so it wasnt negative 1 or 2)

For ehen tis balance time the current issue as far as i can tell is that defence is often higher than hp quite regualry so an attack thats jsut say 50 percent above your defence one shots you

I also noticed its relatively rays to grind things that improve defences dodge shield balcksmtihing for armor woodworking for shield and I belive others like physical fitness. But hp skills are far harder to train so the combat stat you generally ahve the least of us hp which isn't necessarily an issue but it makes rhe fights feel more like stat checks and less liek fights also in the current build ir mostly invalidates the use of helaing magic mp mp regen alchemy herbology etc. Except for when your cheesing fights to have super long rounds wher you make ludicrous progress in one loop

Note this post only covers soemthing for when your polishing the game as it would have no gameplay effect and that is you should probably at some point give graham a starting levels in common say journeyman in common it wouldn't do anything or maybe human lore idk since we need draconian lore to read draconian wouldn't we need human lore to read human or im not thinking about how graham is learning draconian as part of reading lore on dragons rather than directly learning the language from a teacher maybe something to consider way later during the polishing stage of the game not now

No problem only reason i mentioned it was because i wasnt sure if the map was going to grt chrcked again since visually it wasnt obvious it was missing its kind of subtle and also the fact the first time i went in i didnt trigger the door telling me the srea was unfinished

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You probably shouldnt he talked about some bugginesss and issues aroudn the transfer even if you successfully transfer your combat stats will be imbalanced in a way that makes them hard and more probalamatically really boring to fix

Thanks a bunch

I agree both that its notnimportant now or critical on the future all i meant to say though i conveyed it poorly is that several skills namely regen mana mastery healing spells healing alchemy etc barely matter because you basically only get injured but not killed in fights where your grinding combat manually specifically to improve defences instead of with the clock as oppsoed to actual fights you get. So they are not very useful in general this is not a problem particularly not right now. I agree I just wanted you to be aware of these current set up for the future. Not that uou should necessarily take my advice i haven't made any game worth sharing unlike you. As for part 2 want I meant was that there's no in-between loop where you can win sometimes or with difficulty or witha. Lot of health loss I went directly from lose every time vs the knights to winning with between zero and 15 damage of my 300+ health literally winning eith around 95 percent health from losing always idk how to fix this or even if it needs fixing as you said its a game all about crushign enemies that could once crush you.

This isnt improtant at all but sooner or later the current set up results inthe player having very binary fights where we either win easily or die basically never have ahrd fights with a chmace of winniny or squeak out a victory

Minor bug inthe magic shop in town there is the door but just above the door is a empty spot where there is clearly suppsoed to be a wall

How do I gain access to Mr Harris office with the books or ate those currently unavailable in this version I previously gained access but I dont know how i did so

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Of course this isnt really that important it especially since by 1.0 it will no longer matter

One thing you might consider adding temporarily is a notification when you max the effective level of skills that no longer give bonuses when leveled beyond a point like blacksmithing and woodcrafting which give no bonuses once you can craft the highest tier equipment currently in game. Unlike comaby skills.  Alternatively have smithing/woodworking etc give tiny stat bonuses to crafted equipment so that there's always a differnece but that's probably unnecessarily complex for the game.

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No problem i assumed that was the case just wanted to bring the balance stuff to your attention and what i assumed was a swimming bug either drowning in the well once it can no longer be used to gain levels. Or it stopping giving levels to soon when it should give more levels.

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Agreed also the game at least currently both isn't that long and also there are multiple save slots with most info being eaisly obtainable in roughly 5 to 10 minutes. 

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Love this game I assume the rope for the giant hole has yet to be added. 


Unintuitive things not necessarily bugs.

You continue to drown in the well after you can no longer gain exp for it in additon it is hinted you should use the well to train after the river as it suggests you need either rougher or deeper water to train in. And the well is deeper since I can drown in it

I can no longer find the way to get access to the office to read books this appears to have capped my draconian knowledge eithout its book and I can no longer read the fishing book. The unlock requirements i maybe somehow haven't unlocked hut I've unlocked almost everything the best gear available expert balcksmithing and lumberjacking journeyman woodcutting etc beaten the knights unlocked alchemy though I previously unlocked it later in earlier versions as in after I got access to the office I haven't made any actual burn salves yet as I haven't needed any and the lack of an effective method that I can find to grind hp means while my defenses are good and most enemies can only hurt me with status effects and I can one shot everything weaker than a dragon most injuries I take are lethal as the difference between no damage and dead is tiny ive taken up no armor fighting kobolds and later spiders as they have the best consistent low damage enemies I can fight who won't isntakill me when I let them hit which is required to level regeneration and the only semi effective method to train toughness ive found this seems to be an issue as toughness is a core combat stat that is very very hard to level and it gets harder to level the stronger you get some. Two hypothetical solution neither is great give a larger toughness bonus on death  or ideally some kind of combat training the way there's a dedicated fire enemy for fire resistance maybe alchemy let's you amke poison to drink for poison resist and toughness im not sure but the fact combat mastery levels based in attacks and toughness on getting hit higher evasion slows its leveling speed on top of the fact we always go first 


A weird thing I noticed was that as my defenses and offenses improved it got harder and harder to train regen and to a much lesser extent toughness as I need a fight where I have multiple turns and take damage as this only is possible with most enemies by not defending I think you might add some kind of later version of the fight thr fire or some such that let's you intentionally injur yourself to train healing . Or even just a unlockable combat move say take hits which drops dodge chance to zero and nullified defneces to let you train defenses less impractical and elts you valve toughness and combat mastery if you want while currently I have no idea how you'd do it after getting your attack to the point you one-shot enemies 

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great game lots of fun all around solves most of my issues with similar games barring the fairly boring first round of each prestige tier particularly the very first round which takes rather long time with very few meaningful actions able to be taken. Given your skill with game design i believe this will be solved in later versions or just by the further optimization of the game overall given this is an issue that is inherited from your inspiration you have wisely focused on the core issues and fixed most very well I love your game. my recomendation for a simple change would be to let you undo your selection on the choice tree (probably by just losing access to it and having to spend sp to rebuy it so there is a penalty for swapping. anything that feels like you made a mistake is a bad thing in games like this. also i know its soon to be fixed but all the new classes from elemental ascension mean i have more money than i can spend even with a useless sp boosting perk reducing it by a factor of 14