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I agree both that its notnimportant now or critical on the future all i meant to say though i conveyed it poorly is that several skills namely regen mana mastery healing spells healing alchemy etc barely matter because you basically only get injured but not killed in fights where your grinding combat manually specifically to improve defences instead of with the clock as oppsoed to actual fights you get. So they are not very useful in general this is not a problem particularly not right now. I agree I just wanted you to be aware of these current set up for the future. Not that uou should necessarily take my advice i haven't made any game worth sharing unlike you. As for part 2 want I meant was that there's no in-between loop where you can win sometimes or with difficulty or witha. Lot of health loss I went directly from lose every time vs the knights to winning with between zero and 15 damage of my 300+ health literally winning eith around 95 percent health from losing always idk how to fix this or even if it needs fixing as you said its a game all about crushign enemies that could once crush you.