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For ehen tis balance time the current issue as far as i can tell is that defence is often higher than hp quite regualry so an attack thats jsut say 50 percent above your defence one shots you

I also noticed its relatively rays to grind things that improve defences dodge shield balcksmtihing for armor woodworking for shield and I belive others like physical fitness. But hp skills are far harder to train so the combat stat you generally ahve the least of us hp which isn't necessarily an issue but it makes rhe fights feel more like stat checks and less liek fights also in the current build ir mostly invalidates the use of helaing magic mp mp regen alchemy herbology etc. Except for when your cheesing fights to have super long rounds wher you make ludicrous progress in one loop

yep, good feedback. when the new version is out you'll see that there are some different enemy attacks, for example one that deal s guaranteed but low amount of damage so it should be good for training toughness. the numbers will get shuffled around for sure, i'd like regeneration to be more relevant so overall hp value probably needs to be higher