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jisaacstone

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A member registered Dec 27, 2020 · View creator page →

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I agree with bokoyoss, really fun idea and I liked it, but the intensity of the piece drop is not my favorite part.

I don’t know what would be better though…

Possibly a slower speed but the pieces are more complex, to keep the difficulty?

Also there was a bug where if I wanted to place on the far left it would switch a piece instead of placing the one I had, because there was a small overlap between the pay area and the falling pieces

it is fun :)

also cute

I do not understand [ coins ]

?

last level is favorite :) :)

I had -6,608,279 coins at end

hahah yeah the AI is needing lot of work for sure :)

I gotta figure out how to write an AI for next version for sure

Summer Stone (8yo) enjoyed the kids mode

I watched and laughed

very fun! You are a crazy dude!

I enjoyed it.

Pretty difficult.

yeah I agree with Keyur about having a transition screen after death. Actually having a transition screen between levels, or a “3 2 1 GO” kind of overlay before the action starts? Give the player a second to orient themselves…

Reminds me of playing ROBOTRON 2048 back on the Atarii

Very difficult game. I liked the different strategies to solve different levels.

Is there some way to restart a level? If I got stuck I just hit “enter” but that took me to the next level…

Yay I made it!

Fun little game. Really liked the art and music

https://jisaacstone.itch.io/yagg

Would be cool to see what you think :)

Loved it ++++++

Lots of fun. If I had this on mobile it would probably replace pixel dungeon for me :)

Here are the bugs I found (they are both small / visual)


going downstairs right after killing someone and the damage indicator never disappears

I hovered over a new rune to see what it was and the tooltip showed the enemy that was coincidentally nearby

And even when I moved it still showed the enemy stats when I moused over that rune for the rest of the run. Didn’t figure out what the rune was until I got to the shopping bit.


hey also a suggestion would be: when casting a rune have the same tooltip open?

So I target an enemy I also see that enemy’s stats. Because I forget to check resistances etc most of the time….

yeah I kind of fell out of the train into the desert, and there was a clock timer thing that kept counting down and then I died. That’s what I remember

Yeah need to work balance out for sure. And improve the AI. Defiantly plan on working more on it. Jam motivated me to get it into playable shape.

Left to myself I would still be adding in different unit types. My daughter can come up with ideas all day long and I wanna make them all :)

I liked it a lot. There were some bugs but so long as I had 2 blocks between machines everything seemed to work :)

mmmmm

yay yay yay meaw summer liked it i liked it to

baaaaaaaa

ssssssss

kaaaaaaw

all our sheep got eaten!

my daughter enjoyed playing :) fun

hahah fun funny I enjoyed a lot. Got to the train finally but then things glitched out or something?

Simple and fun. Love it.

highscores! I wanna know if I made it further than last time. I am always dying on ultra somewhere …..

I really enjoyed the visuals, but got super confused about what was going on? I did manage to get to the forth floor, but then I got lost bad and had no idea how to get out.

In conclusion: fun and hard. I have a small headache now :)

hey if you are still looking I used pyinstaller long back to make a .exe from a python script. Maybe check that out?

Simple and fun, I liked the addition of the fish to the flappybird style. Might be fun to turn the backgound from static to a parallax scrolling one? Just a thought. Cheers!