finally i can put my long-lost drag clicking skills to good use
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i want to try making games in the future (learning how to do super basic stuff with godot rn) so i'd love to do some music for a jam team. already pretty good at making music/sfx for whatever you need, discord @ Jimmy#7514 or email email@example.com, whichever you prefer to ask for clips + past stuff. never done this kind of thing before and i'd love to try it.
Every time this idea is used it just gets better and better. Sadly, or happily, copying your brain into ones and zeroes and running it off of a battery doesn't just magically transport your sentience and conciousness to a computer, so none of this will ever be possible. You'd just have an extremely accurate A.I. of someone deceased.
Fun fact: This glitch also appears in older versions of Minecraft (1.7-1.8 I believe), but significantly slower. I think it's caused by making each key just add velocity in a direction to the player, so if W is 1 speed and D is 1 speed, W+D make 2 speed, diagonally.
Amazing aesthetic, and one suggestion would be to add a "cut-scene progression bar" tucked in a corner. I didn't know if I needed to click or wait during the animations, so 6 little pixels below "temperature" would suffice, and add to the old-movie crossed with dos-game aesthetic.
Good puzzle, although once you get it it flies by very fast. If you could lengthen it or just make it so you had to click the dots to get each answer it would be that much more of a game. Unless you were going for an interactive art piece. I did totally smile and feel special once I understood the puzzle though, it's really good at making you feel like that. It's an "aha" in a box.
I love this idea. I know about sound design, if you want to pair up. I can imagine this as a large game with similar story, but of course more drawn-out to be more entertaining. Your graphics are perfect and all you need is a storyboard and spoopy noises.