Thanks for sharing ! A workflow I'd like to test also.
jhice
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Ooooooh myyyyyy god I really liked it :) I jump right into the game, needed 1 round to understand it and playing back again. The music is enjoying, the five notes series are fun to hear ! The game is so simple but so addictive that for me it's a hit. I saw you have other games based on music and rhythm, will take a look sometime ! You just gain a follower ;)
I went until "Not far from perfect" (or something like that).
PS : reading other comments, I personally have nothing to tell about the audio feedback, but perhaps we talk about visual feedbacks. I played with eyes closed...
Thanks for you comment ! I had inspiration for the sonar minigame from a movie you can read in the description. It could be extended far more :D For instance, you have to detect which submarine type it is, by listening to its audio signature, know if it is friend or foe and decide to shoot or not...
Hi Brainfart ! Thanks for the comment. Indeed I was short in time and could not put a button to get back to the home screen... I wonder if I could update this within the voting period :P
As you notice also, I could have focus on one game and do it well instead of multiple ones but not really finished or polished. But that was the direction I took for this round.
Good luck to all ^^
Thanks. I had no more time to create a much more appealing gameplay, but yes, your suggestions are welcome. The idea that came along was to sort the cards, and when you click "Next cards", if there are cards left to be stack the game ends or you get a king of penalty. Will try things if I go through round 1 :D
Hi. I like how you implemented the theme (reminds me "Destruction Derby" on PS1 ^^). About the game rules, I didn't catch when you are wasted or not. Also I would like to warp around the screen like the other cars (or like it seems to). All in all there is potential in your game and I had quite fun to play it !
Hey :) Glad to have a reply from you too ! (and played and commented my last game jam entry ^^ will reply to it later ;))
I'm on my way to grab all the informations at once, if you let me let's say until the end of september, I could probably show you the result (I have other things to do too, and not much free time). For the moment I managed to grab the information from the fetch call and use your parser to save the data, but not in a loop for now.
At the end, perhaps it will be another script, perhaps the script could have 2 purposes : "Export all" on the main page and "Export collection" on the page collection ¯\_(ツ)_/¯ (if we can export all at once, it would be probably useless to export just a category).
What do you think ?
Cheers !
PS : the correct URL is more like this one that the one I put in my first message : https://itch.io/c/{collection_id}/{collection_slug}?page=2&format=json
Hi abraxas86 and thanks a lot for this script ! I was looking such a solution and you've done it.
Just tested it, it works like a charm.
The major need is to have a nice way to manage collections as it is not yet possible on Itch. With your script, any Webdev could do its own work upon it and do what they want. As I want to do also.
I looked how the data is pulled from Itch and yes, it's all HTML from the request and the API does not permit this kind of access (like JSON results as we'd like to have). BUT there are fetch requests like these ones : https://itch.io/my-collections/more-games/9211?page=2 that bring the same HTML that you parse in your Tampermonkey script, so your script could probably be updated to automatically get all the collections in one click ! Yes, it's more work to do. I'm not asking you to code it, it's definitely something I or someone else can try too.
Ideally, an Electron app (or even a Website) could to the job :p (again I'm not asking you to make it ^^). So the app could be shared to every Itch user.
Your script is a very good start and job !
I'll keep you informed if I work on it.
Edit : For a standalone app, I realise the credentials thing could be tricky to manage as the collection URL is not part of the API. Perhaps using the OAuth login we could make requests with the logged user, not sure, to be continued...