Congratulation! I hope you enjoyed! That brick is definitely a rough design and should probably have more hinting towards it (another side effect of it being our 2nd game). Thanks for playing!
jfrisby
Creator of
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I may have to go replay this section tonight to remember exactly how it goes - There are a couple components to this puzzle.
- the phone cannot get ‘signal’: There is a loose brick in the room with the fountain (use your knife to help remove it). You can then get signal from outside.
- there is a phone tree puzzle during the call to get the unlock code, but I can’t remember how hard it is :D
I am so sorry I didn’t see your post here (and now its been 7 months!), I just posted some of the solution above:
- You must use the pipes in the back of the cavern room to drain the fountain upstairs, and then pour 3 different syrups into the fountain. This causes some explosion that weakens the stalagmites above the bridge.
- then throw a hardened pancake at the lizard, making him roar.
Thanks for checking out the game, and I look forward to watching the video! :D
Hey! Congrats on making it to the almost end! :D
I am trying to remember the exact sequence here since it’s been a couple years -
[spoilers]
- You must use the pipes in the back of the room to drain the fountain upstairs, and then pour 3 different syrups into the fountain. This causes some explosion that weakens the stalagmites above the bridge.
- then throw a hardened pancake at the lizard, making him roar. [/spoilers]
From what I remember, this was NOT very well signaled in the game and was pretty rough design - a side effect of it being my 2nd game - so many apologies.. I am impressed you made it there and thanks for playing!! :D
Awesome, thanks for playing! We made one other short game with Cornbankle (https://bani-gala.itch.io/breakfastrequiem), which was one of our first and has some rough puzzles. Hopefully we’ll see more of him next year :D
I made it to the end of the demo with the hand, but left the foot behind on a button :D
Enjoyed this and it was nice to see another unfinished MAGS limb game :D (we’ll finish ours.. one day :D)
some random notes:
- maybe make the foot move a little when the game first starts, I didn’t know where ‘I’ was.
- I couldn’t return to the first room after entering the 2nd.
Spoiler Warning: Click to reveal
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Did you make the connection that the buttons on the machine are corresponding to the windows?
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Each window matches the shape of a button on the machine (there are 4 flashing stars/windows total).
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You will have to break one window to see the star behind it.
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You will have to open the blinds in your ship to see one star.
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You will have to move the statue arm to see another.
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This is an extremely experimental “your own your own” sort of puzzle, so good job if you got any of it! You might need to draw a map of the windows.
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Thanks for playing! (The ending is very silly, but I hope you enjoyed!)
Just made it to act 2, totally delightful so far! It's crazy beautiful! My retinas! Praise His Majesty!!! :D
The only other comment I have is the text can be hard to read at times.. (Space Quest 3-style speech bubbles option dlc?)
Enjoyed this a lot, great animations! :D
Glad you posted the walkthrough because I was worried I'd gotten the bad ending hahaha
I did find one bug: I got stuck on the corner of the inside (near camera side) of desk near the filing cabinets in the newspapers office / couldn't move, and had to restart :P







