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(+3)

Totally beautiful artwork! Nitpick: Always wish the sprite scaling wouldn’t mix resolutions (pixel size), looks jarring.

(+1)

Thank you! And I agree on the pixel sizes, it happens when the character scales down, because the game is actually 1080p, it doesnt "crunch" the pixels like if it was done in its native resolution (380x200). I'm trying to see if there are ways to solve it, but cant make any promises seeing that Thimbleweed Park did it in the same way and didnt find a way to solve it :(

(+1)

Literally the only way to avoid pixel scaling is to make a completely different spritesheet for every level of zoom, then make a function that switches spritesheet based on characters Y axis. It would increase your workload by a TON. Not worth it imo