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Scrambled-Vagabond

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A member registered Aug 01, 2021 · View creator page →

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I restarted the adventure mode several times and yeah, every time I get an enemy on screen I can't move. There's no way this is unintentional, the log literally says "Stopped! Enemy detected!" So this seems purposeful but horribly confusing design.

I was able to continue from yesterday and yup, still stuck. Clicked all the tabs, pressed all the buttons.

I was playing the web version, just walking around. Walked into this town or village, and suddenly a wolf entered the top of the screen and I couldn't move any more; every time Id click a tile it would say "enemy spotted" in the log. I could go in and out of look mode, place buildings, etc, but just couldn't move. 

Why can I not move at all when a wolf is around? I've read the in-game help for adventure mode and this is not explained.. maybe a bug? I'm just stuck when a wolf is on screen, tried waiting but it doesn't walk away. I just wanna walk! Got very frustrated, will try to play again if I hear something from you.

Really showcases a lot of the mechanics you talk about in your videos. I-frames, punish frames, good feedback for everything. Balls hard but fair and very fun. 

Love the character model, but I didnt see ANY GHOSTS?!?

Love that the ROM has screens for each track! Very cheery album, this is rad!

Im not the dev, just was curious because I personally haven't seen this idea before.

Is it not? What other games do this?

Oh man it's been years since I read it (this is Eon btw, I read it before you even published it) So I don't remember the exact characters. But the scenes stuck with me; the hijinnks at the orphanage, the charming man at the inn (not to give spoilers) and the crew of the ship that Catt ended up on. I'll have to come back to it one of these days, after reading your other books :)

This book is an absolute page-turner! I really enjoy the characters.

Because the system makes both victims and perpetrators of us all. Its needs necessitate the destruction of our capacity for empathy, imagination and innocence, and coerces us into an existentially dreadful circumstance. The result of the trauma it inflicts on us is that we become objects, sold to be chewed up and spit out, like a gumball.

Literally the only way to avoid pixel scaling is to make a completely different spritesheet for every level of zoom, then make a function that switches spritesheet based on characters Y axis. It would increase your workload by a TON. Not worth it imo

Oh cool! I uhh wasnt paying attention I guess

Is this still being worked on?

Unfortunately not :(

The greatest game with POGs in it since POGs

Really an amazing shmup that finds a unique balance between being easy to play but difficult to master. The score multipliers you accumulate make combos all the more intense to maintain and death all the more painful, as you lose your multiplier bonus upon death.

 An especially fun, approachable and challenging game when it comes to the scoring, And there's so much room for gradual advancement in high score that you wont feel like you've hit a massive wall like in many other shmups. I get a little better with each run, they feel meaningful and its very satisfying to finally spawn in that certain golden enemy thats been eluding you.

Massive, powerful and varied weapon choices, enemy variety, beautiful art, unique mechanics, crazy score potential, low barrier to entry, and a very receptive and passionate dev make this game truly one of a kind.

No it was PC. I remember the error saying something about trying to translate a bool into a string? I should have screenshotted it but I was uhhhhh in a "certain mood" at the time lol. I'll launch it again with a focus for bug hunting and give you more information about it if it happens again.

Daaaang I had the game crash on me twice, right after you do the hug thing with the neighbor girl and transition to your room. 

Awesome dude! You've been in the game a long time and it's time for you to get noticed for REAL. 

I love the theme here. Right off the bat Ill say that the little tutorial dialog boxes show up every time you walk in that area, feels kinda like a bug.

I like the update, but it still doesnt save my setting for the length of the score screen at end of stage. It seems like everything else saves correctly now, the keybinds and ship speed settings, so if you could fix that last bit I can stop having to navigate to the options every time I boot the game.

How could I make this fullscreen on windows 10? The game is crashing when I try to run in fullscreen

Not the dev but this was definitely Unity. You can tell by how its packaged.

This is the culmination of decades of accumulated roleplaying wisdom. A real treasure! 

EEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

This game is badass, but a HUGE problem Im having is that I cannot get the settings to save, or the highscores. Theres multiple types of saving and I do them all, and the game will hold my settings a few times, but then at random seemingly I open the game and the controls are changed, not even their defaults! Just different! And the highscores wiped, AND my unlocked ships RE locked! Like wtf! Its annoying as fuck to have to remap the controls every other time I boot up the game.

Hey that worked!

It says to press A.. and i press A and nothing happens.. I press all the keys on my keyboard and nothing happens.. How do I start the game?

what size tiles are these?

I rambled this planet as hard as I could, but was still shy 9 or so parts. Still, used my nukes to become a warlord and things turned out pretty nice. This a game for serious ramblers, bumping into things fifteen times sometimes to yield a part lol. In other games I'd be frustrated, but the world is so colorful, interesting and compelling it's all good.

YOURE great! :3

Adventure Game Studio. It's free and open source!

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I cannot BELIEVE the effort put into this! It's right up there with Humongous Entertainment titles in terms of animation quality... And DOZENS of people worked on those games, not even counting the voice actors. Dang, as someone who is also making a horror game in ags with prerendered 3d graphics I'm... Super jealous but also super inspired to work harder on my project. I'd love to chat with you sometime, pick your brain about some of the techniques you use here, are you on discord?

If you're on windows, there should be an application in the game folder that lets you tinker with the graphics settings. Like 'winsetup' or something.

 As someone well aquatinted with the engine Andyland is using (I've got a demo out for a game using the same engine) I can vouch that a game with this quality of animation would easily take two years to make. It's taken me two months just to make a single level with not nearly as good animation.