Intro is a bit long and it's a bit unpredictable how to interact with things. Has potential to be a great project in the long run though
JetPoweredGaming
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The snow absorption mechanic is very nice like katamari, also is a perfect example of scaling difficulty through progress. Could definitely use some more audio components like crunching snow as you roll, gentle patter of the snowflakes as they hit the ground, and maybe a wind ambiance or music. And maybe a scoring component? Speaking for myself, I like to see numbers go up.
For sure, after this weekend I'm going to spend a lot more time fleshing things out as far as the different builds. The android build is my first hurdle but then Windows & Web are going to be changed a bit too to allow for a wider aspect ratio. Great suggestions, I went with the goofy eaten sound as just something silly but I do like your idea of maybe a down-pitched version or something like that when you get eaten instead. I also plan to add some more animations when you eat or are eaten to give more tactile feedback.
First project? I don't believe that. It's great! My only critique would be to add some more stuff to interact with. Either some fun little stuff to click on, or ways to interact with things on the beat and boost the income rate for a certain amount of time?
All-in-all a fantastic first project, great job!
10/10 on sound design and art theme for sure