"The night is not a friend to those who cannot sleep." Truer words were never spoken.
I agonized over the first decision of whether to trick or trade. Sorrow is quite the nemesis.
The way "Hazel could see a ladder hidden inside" was written to look like a ladder was terribly clever.
As a big fan of Alice in Wonderland, this game tickled my fancy. What a story! Great job! The art style really fits the tale. I do wish there was an obvious way to tell if I'd seen all the options/endings though. I worry I missed something!