This is a cute, simple game.
Some player feedback when the player is hit and when enemies are hit would have been nice, would have increased the game’s feel a ton.
Would love the feed back! https://jerrylikesgreen.itch.io/strange-places
Fellow godotneer!!
Looks like we both made a 2d platformer in Godot.
The art was the standout, super cute. The mechanics were great, sadly I felt that the controls were a bit awkward, especially having to move left while pressing Q, my fingers were breakdancing at parts.
Over all great experience!!!
I have no idea why this game creeped me out. LOL
It was a fun little game. The Disco time was amazing. A little break in between the onslaught of ghastly ghosts.
I honestly don’t know what to say outside of it needed more polish; however, given the time contraint thats to be expected.
Simple, fun, and it works! 10/10 would recommend.
I honestly had no idea what I was doing half the time, but that didn’t stop me from enjoying the experience. I just kept playing — something about it simply clicked and made the game fun to engage with.
One area that stood out was the music track, which didn’t loop very smoothly. It may have worked better if the introductory portion played once at the start of the game or at the beginning of each level, with the remaining section designed to loop continuously. As it stands, the track feels like it has a very defined beginning and end, which makes the transitions feel a bit abrupt.
GREAT SUBMISSION!!!!
So the game was odly satifying. The combination of numbers goes up, and frantically swiping the screen like Fruit Ninja worked with the vampire survivor type of progression.
If this were polished and built for mobile, I can see it being successful.
I feel like the game should pause while in the upgrade screen; that would have been great. I felt disincentivised to open up the upgrade screen, as I didn’t want to leave the slims unattended, even though there was no real drawback in doing so. More of a psychological thing than a practical thing.
The visuals were great and fitting. I especially liked the character sprites + designs.
The audio fit perfectly.
The gameplay became a bit stale, granted, I don’t tend to like puzzle games.
I would make the restart puzzle mechanic a bit more obvious. Maybe make a speech bubble or dome sort of visual indicator to click the bell guy. I was stuck on the 1st level for a good chunk of time trying to figure out how to restart the level, and by sheer luck, I decided to click on the bell before almost giving up.
Thank you! I basically threw together the narrative in the last hour before the Jam ended!!! >.<; So, no surprise that it was entirely lost.
I feel you 100% about the UI, that was the main struggle I originally had it animated as you cycle through your skills, however, I felt it was too much. I probably shot myself in the foot thinking this and should have kept it in.
Again thank you for the feedback!
The game was solid. The concept is great! Sadly, it felt like the winning was mostly chance, as most of my deaths were due to walls trapping me in with enemies and no way of escape. Giving the player a bit more control by giving them a skill / mechanic to possibly destroy a wall piece, limiting it to 1 or 2 times per level, could fix this.
However, that’s just nitpicking; getting this done in a shor time frame is a great accomplishment!
Good Entry!!!!
Looking for a Team
Hello!
I am looking for a team of people to work on this Jam.
I am most comfortable using Godot at the moment, however willing to pick up any game engine or library.
I have been itching to work on a dialogue system and thought this Jam would be ideal.
I can do Vector Art and am able to do character design and concept art. Can make UI assets and am somewhat competent in UI design. Can create Logos, Banners, and any sort of Digital Assets for the Itch.io page.
Check out my Itch Page for reference to my work: https://jerrylikesgreen.itch.io/
Programmer here with a little over a year’s worth of experience working with Godot, looking to team up with some people.
Even though the majority of my game development experience comes from working with Godot/GdScript, I am familiar with Python and C#. I am also comfortable enough to pick up any higher-level abstraction language quickly. Sadly, not too cozy with Low-Level Memory Management, I love my Garbage Collectors tyvm.
Outside of Programming, I can do simple 2D Vector art and a bit of pixel art aswell. https://jerrylikesgreen.itch.io/
Let me know if you’re interested in seeing if we gel well together.
Update–– I was able to grab a beginner programmer, looking for more members to join. A team of 4 would be ideal. We will be using Godot.
Happy Game Jamming!
The art style fits well, and the controls work smoothly. The game makes sense in its design.
My only issue was the lack of player feedback when selecting items during the collection stage. I found myself clicking repeatedly without knowing if or when I successfully selected something. Adding some visual or audio cue to indicate that a selection was made would have been great.