When I save a model, enter the file name and hit save, it saves and the save window disappears. That is the desired functionality I'd like to see when exporting 2d and 3d models. Once I hit save, save it and disappear so I can get back to work ;)
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When I make 10 turrets in Asset Forge then import them all into Unity, I noticed the custommaterials are all linked and so, they all change when I change one. If they all had unique names (say, based on the name of the file I saved) then I think it would solve that issue. Same with the cylinders, tubes, donuts, etc.,
That's what I thought, I downloaded the new one bu I swear, when I loaded it up I didn't see UIO options. Maybe they're just not on the screen like the HJK are? or jkl or whatever they are?
Hell yes to Unity! I did the same. Made a simple little game, almost finished it during the Shenanijam and then GM pulled the temporary license so I couldn't finish it. :( So .. Unity it is!
LOL LOL at the clicking new on the menu. I had that problem myself a few times until I got used to it. But it was still pretty surprising to find that new button where I thought the file button would be.
I can't update this because I have too many objects for the GM2 trial and I'm not going to spend money on a platform until I'm sure I like it. Right now I'm going through some Unity tutorials and seeing how that works out. So far, it's a lot more impressive than GM2 in terms of power and options but also has a lot steeper learning curve. Thankfully I am (fairly new) c# programmer.
Hey guys, so I used two paths and in the creation event for the enemy, I choose one at random. I also added an alarm that adjusts the boats angle and speed randomly as they float down the path.
I wanted to add more towers, upgrades, selling, different enemies, etc., but weather here didn't cooperate. It was sunny and perfect out for some sailing of my own so I wasted (?lol) a lot of time Saturday on the ocean in my own sailboat.
Thanks guys, and yeah, this was a lot more difficult than I thought it was going to be after having finished an entire three-quarters of a first game tutorial from Yoyo games. lol That's right, a whole 3/4'th of it.
This is the first game I've ever created. I used a few of the graphics from the Yoyo games demonstration projects and made the rest. - The sounds are all me making goofy sounds or eating Oreos.