Indeed, the first link is incorrect; I confused it with this one: https://civitai.com/models/2642635/minimal-techno-overdrive-lora-ace-step-v15-xl-base But it requires a 12GB card.
jerome74
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Version 1.3.0 Update - Watch out Suno! comments · Replied to Mortar Tribe in Version 1.3.0 Update - Watch out Suno! comments
Version 1.3.0 Update - Watch out Suno! comments · Replied to Mortar Tribe in Version 1.3.0 Update - Watch out Suno! comments
The idea is to use existing LoRa modules because, on smaller systems, this would allow us to add a specific LoRa module to the basic model, depending on the style of music we want to generate. For example, we should normally be able to use this: https://civitai.com/models/2425543/ace-step-15-music-generation-for-low-vram or https://civitai.com/models/2624128/ace-step-15-psytrance-lora-ver-20... Indeed, there's an option to create your own LoRA modules in an hour with a simple setup, as described here: https://github.com/ace-step/ACE-Step-1.5/blob/main/docs/en/LoRA_Training_Tutorial.md This is definitely an option that could be of interest to other users of your application.
Version 1.3.0 Update - Watch out Suno! comments · Replied to Mortar Tribe in Version 1.3.0 Update - Watch out Suno! comments
Version 1.3.0 Update - Watch out Suno! comments · Replied to Mortar Tribe in Version 1.3.0 Update - Watch out Suno! comments
Version 1.3.0 Update - Watch out Suno! comments · Posted in Version 1.3.0 Update - Watch out Suno! comments
Generations are finally working with the new update, however the quality of the generations is identical to the free tool available on pinokio in one click : https://github.com/BazedFrog/SongGeneration-Studio
What's the point of paying for something that doesn't add value? Are there other options planned to improve the experience?
Rover - Universal HTML5 App Launcher comments · Replied to jerome74 in Rover - Universal HTML5 App Launcher comments
In Rover: The Express server serves static files. But for Unity, you need to check: MIME headers .wasm support. Therefore, I think you should add the following to the server script:const express = require('express'); const path = require('path'); const app = express(); const PORT = 3000; const contentPath = path.join(__dirname, 'content'); app.use(express.static(contentPath, { setHeaders: (res, filePath) => { // WebAssembly (OBLIGATOIRE) if (filePath.endsWith('.wasm')) { res.setHeader('Content-Type', 'application/wasm'); } // Unity data files if (filePath.endsWith('.data')) { res.setHeader('Content-Type', 'application/octet-stream'); } // Disable cache (debug friendly) res.setHeader('Cache-Control', 'no-store'); } })); app.listen(PORT, '127.0.0.1', () => { console.log(`Unity WebGL server running at http://127.0.0.1:${PORT}`); }); module.exports = PORT;Rover - Universal HTML5 App Launcher comments · Replied to Welcome to Project Ace in Rover - Universal HTML5 App Launcher comments
I reported the problem in the comments of the page: https://ryanbram.itch.io/valet-lightweight-local-web-server-and-browser-launcher
Rover - Universal HTML5 App Launcher comments · Posted in Rover - Universal HTML5 App Launcher comments
Hello, I tested your application to see if it could run an HTML5 game created with Unity. Unfortunately, the framework.js script is compressed, and when I run your application, I get an error message. Apparently, the web server hosting the content is misconfigured and isn't serving the file when the HTTP response header is "Content-Encoding: gz".The solution is clearly at this address:https://docs.unity3d.com/2020.1/Documentation/Manual/webgl-server-configuration-code-samples.html . Your project might not be to extend compatibility to games created with Unity in HTML5, but I think it would be a good idea ;)
Interesting program but not open enough. Being able to import textures will be an improvement but for me the most important thing would be to be able to select the animations before generating the character. Indeed, for the moment all animations are added by default which makes the 3D model heavier. Moreover, for optimized low poly only the layers used should generate polygons (currently all layers are generated even if they are not associated with any texture... Once again this makes the 3D model heavier). But nevertheless congratulations for this very promising program
3D Pixel Character Creator comments · Replied to Darkand Arts in 3D Pixel Character Creator comments