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In Rover:  The Express server serves static files.  But for Unity, you need to check:  MIME headers  .wasm support. Therefore, I think you should add the following to the server script:const express = require('express'); const path = require('path');  const app = express(); const PORT = 3000;  const contentPath = path.join(__dirname, 'content');  app.use(express.static(contentPath, {   setHeaders: (res, filePath) => {      // WebAssembly (OBLIGATOIRE)     if (filePath.endsWith('.wasm')) {       res.setHeader('Content-Type', 'application/wasm');     }      // Unity data files     if (filePath.endsWith('.data')) {       res.setHeader('Content-Type', 'application/octet-stream');     }      // Disable cache (debug friendly)     res.setHeader('Cache-Control', 'no-store');   } }));  app.listen(PORT, '127.0.0.1', () => {   console.log(`Unity WebGL server running at http://127.0.0.1:${PORT}`); });  module.exports = PORT;

Thank you for the Unity documentation.

Now you can try Valet again, which I have tried to adapt to Unity's needs.