Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

jengis

3
Posts
2
Following
A member registered Sep 28, 2021 · View creator page →

Recent community posts

Great concept and incredibly addictive. Would love to see some sound effects/ambience added in the future

Hey there, no problem - you make some good points as well and I am honestly just trying to provide feedback, not trying to hate. Like I said, I do think this game has a lot of potential- just needs some tweaks to avoid frustration and keep people playing

- I get what you're saying about upgrades in theory, but it seems like the penalty for upgrading here (once you get to the point where running each business takes hours) is way too drastic. When you go from making a few K per second to a few hundred per second, even with a bunch of workers, it feels like a mistake; like you lost progress. The active / idle strategies should at least be comparable here, and I don't see how you can make back the amount you're losing when you upgrade, regardless of playstyle. idk maybe that's dependent on the skill tree perks?

- And you're 100% right about the game not having to "say" anything. I understand that devs doesn't owe us any kind of philosophical message when they make a game- It just seems like a wasted opportunity, especially when the game is so inherently linked to an economic system like capitalism. Games like Universal Paperclips (which I strongly recommend if anyone hasn't played) and even Cookie Clicker make good use of this. I can't really speak to Idle Oil Tycoon because I haven't played, but I would be incredibly surprised if the developers of that game had no political ideas in mind when they were developing it- I mean come on, the Oil Industry is what has driven US foreign policy for the last 50 years at least.

Anyway, thanks for replying- you definitely encouraged me to think out my initial reactions to the game. I'd probably update my score to a 4.5 or 5 with your points in mind. Definitely looking forward to revisiting this game again after the next update to see what the changes are like. 

Have a good one dude!

(1 edit)

Dislikes:

-"upgrades" often decrease the $/sec, so what's the point? Why would I purchase an upgrade that makes my output worse? Especially considering the price per worker (to try and improve sales) gets to be insane and inefficient  the more you have, same with the price of leveling-up 

-xp & skill points take wayyyy too long to acquire. I also hate that you have to waste those skill points on new businesses. Maybe just increase the price of the businesses themselves so you can actually take advantage of the skill tree perks? speaking of:

-so much of the skill tree is about bonuses for manually clicking. I highly doubt as many people are willing to sit there and manually click each job as you think.

-for a game all about capitalism, you really don't seem to be saying anything or making any kind of statement about it. Is the game just supposed to make you feel good about making money? Feel bad for exploiting workers? Feel nothing at all? What's the point?

Likes:

- the advertising system is a genuinely great idea. The tradeoff for the time/$ boost seems fair and I like the stacking system you have

-love the corporate design and feel of the game. nice illustrations and color scheme

All in all, I think you have a game with a lot of potential. My biggest complaint is that you seem to hit a brick wall around 1B, which you can't really fix without starting over from scratch. there's no real way to experiment or see what works best after spending skill points, because everything takes too long.

Overall I'd give you a 4/10