-"upgrades" often decrease the $/sec, so what's the point? Why would I purchase an upgrade that makes my output worse? Especially considering the price per worker (to try and improve sales) gets to be insane and inefficient the more you have, same with the price of leveling-up
-xp & skill points take wayyyy too long to acquire. I also hate that you have to waste those skill points on new businesses. Maybe just increase the price of the businesses themselves so you can actually take advantage of the skill tree perks? speaking of:
-so much of the skill tree is about bonuses for manually clicking. I highly doubt as many people are willing to sit there and manually click each job as you think.
-for a game all about capitalism, you really don't seem to be saying anything or making any kind of statement about it. Is the game just supposed to make you feel good about making money? Feel bad for exploiting workers? Feel nothing at all? What's the point?
- the advertising system is a genuinely great idea. The tradeoff for the time/$ boost seems fair and I like the stacking system you have
-love the corporate design and feel of the game. nice illustrations and color scheme
All in all, I think you have a game with a lot of potential. My biggest complaint is that you seem to hit a brick wall around 1B, which you can't really fix without starting over from scratch. there's no real way to experiment or see what works best after spending skill points, because everything takes too long.
Overall I'd give you a 4/10