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jd100

2
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A member registered May 15, 2020

Recent community posts

(1 edit)

Hey!

Just played this build of the game! I love the little details that you've added to the environments. However, here are some things I noticed:

- I was able to glitch through The Wall (like THE Wall) playing as both Jazz and Azul. I was able to get onto the Jazz side as Azul, and vice-versa.

- I was able to glitch (and sometimes just walk) through the barriers and fences (ie. the ones beside The Wall on Jazz's side) as both characters. This allowed me to explore the town(s) as both characters. This also includes the barbed wire fence (by the wheat field) near The Spot on Jazz's side.

- When I was speaking to Dinah on Jazz's side, I noticed that she was transparent, and you could walk through both her and her counter. When I walked through her too far, I fell through the floor into the white abyss.

- In both character's journals, it says "Avoid all adults and parents." This confused me when I was playing as Jazz; I saw the Guard, and thought that I had to avoid him at all costs. This is what led me to discovering that I could walk and glitch through the barriers, as I was trying to progress the game (find the tracks, hopscotch, and the mosaic) without being seen. Also, you can walk through the barrier and bypass the guard.

- Once you're inside the town (which I now know I was not supposed to be in), you can sort of fly by the fire pit by going up the stairs to the mayor's stage.

- Like sb30 stated, after you reach the spot, all of the adults on Jazz's side disappear.

- The voices and the scene with The Spot, you stand there, unable to move for a really long time. Maybe consider triggering the voices on the way to The Spot? It just felt like a really long time to stay in once place.

- After the scene with The Spot, I had no idea that I was supposed to find Dinah. I actually read a comment here to find out that I had to go into the store (instead, I snuck and glitched through town trying to find the Hopscotch, as mentioned above).

- For the next build, will the background music be returning? I loved that part of the first build, and was disappointed that this version was played in silence (with the exception of the VAs).

- When you become Jazz after finding The Spot is Azul, the transition is very abrupt and kind of confusing.

- Sometimes I found the game stuttering, though it would tend to correct itself if I stopped moving for a second before resuming (this may also be my PC though).

All this aside, I really loved experiencing the world with the characters' voices, and I love the premise of the story. I appreciate the adjustment in the walking speed, and the how I am no longer getting stuck on curbs (though I can get over the garbage bags to jump off buildings :P). Having explored more than I probably should've been able to, I think that the world, especially on the Jazz side, is super immersive. I'm excited to see where this goes, and what Jazz and Azul manage to get up to! :)


** Update from a second playthrough:
- I managed to walk through the wheat field in Jazz's area, and glitched through the mountain/hill on the other side. It's possible to die, if you're not careful, as that's where the end of the map is.

- While playing Azul's side, I was able to walk through the store before it opened (I think the door was solid, but I was able to walk through the sides). Also, I was clicking the door and kind of standing diagonally to it (admittedly, I didn't have the sound on, so I was clicking the Priest, running back to the door, and seeing if I could get in), and I'm not sure what quite triggered this, but as I was clicking I think I might've slightly moved forward, and suddenly I fell through the floor. Again, not quite positive how I managed to accomplish that, but I did? :P

Hi!

I think this game has a lot of potential, and I can't wait to play a later build of it! I didn't play though the whole game (I fell through the floor really early on the Jazz side, and can't bring myself to do the maze again), but I loved both the environments (especially the little I saw on the Jazz side! The colours and design are BEAUTIFUL and so interesting to look at!), an the music is great! I think it's a super unique concept overall, I just love the idea of it, and how everything just ties together so well.

Here are some buggy things/notes I took while playing through. Mind you, I went out of of my way a bit to be thorough, but I did my best to be helpful. :)

Blues Side:
- The colours on the Blues side are very dark. It may benefit to brighten it up a bit.
- The book at the beginning- What is the text about if? Tester? Texte? I can't tell what it's supposed to say.
- NPCs will stop dead in their tracks, or walk on the spot/crash into each other and keep walking in place.
- If you stop at any point on the stairs, you slide all the way back down to the bottom.
- Curbs can be hard to get over, like they're too high.
- You can go through the NPCs (not sure the age of the character, but I also feel rather short next to them... Like I feel like I go up to their bellybuttons. Might be intentional).
- Can also see through NPCs and see their outlines if you get too close.
- Speed of character walking is a little slow (though you do seem to go faster if you move diagonally).
- Not sure if this is intentional, but one of the buildings near the beginning (down the street from where you start and to the right, beside three garbage bags) has a staircase without a railing at the top. You're able to repeatedly jump off the side of the platform (again, maybe this is intentional).
- ^^^ same building but on the left at the very end (and later in the forested area).
- You can walk through the brown structure in the forested area (with the two men facing each other at the door, with the different colour pebbles leading up to it).
- You can walk through the trees.
- There is no depth to the pit of instruments- You float over top of it to the other side.
- Maybe a water sound effect and/or a slower speed for walking in the river? Just to differentiate between land and water.
- The statue in the maze rotates to face you wherever you move. Maybe would want to make it stationary in a later build, so it's less confusing when going through the maze (ie. landmarker- I came at the statue facing this way when I walked by it the first time.)
- The maze is VERY difficult right now. I almost gave up.

Jazz Side:
- The first house on the right- The person outside is floating above the ground.
- I tried going up to said floating person and I fell through the ground. :(
- Camera seemed a like glitchy when I was walking on this side.

Overall, great first build! I'm excited to see where this goes! :)